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CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

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Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#111
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

You're not seeing the issues because you're not playing the affected versions. Notice how all of the positive anecdotes are coming from PC players?

IGN went so far as to split their Cyberpunk 2077 review into two separate reviews: One for consoles, and one for PC. Quote from the console review:

> The Xbox One/PS4 version is nearly unrecognizable compared to the PC version.

The PC version scored 9/10 and the console version scored 4/10.

They also concluded that console gamers should request a refund from CDPR as soon as possible. I suspect console gamers are requesting refunds in droves due to the issues, which is surely going to impact their long-term sales projections.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#112
post #14

Earlier quoted context omitted.

Last-gen consoles? If it wasn't for the most recent delay of release date, Cyberpunk 2077 would've been released before PS5 and the new Xbox were even available for purchase. You're acting like people are trying to play this game on an NES. If the game ain't gonna work on a certain console, don't sell it for that console. Plain and simple. Or if you're going to release it anyway, at least let gaming critics review it…

The complaints aren't about CP77 performance on Xbox Series X or PS5. They're about it's performance on non-X Xbox One and non-Pro PS4s. Which aren't just last-gen consoles, they're the lowest tier of last gen consoles. I don't think CDPR should have released the games on those platforms if they don't have their performance scaling right. I'm not defending their actions, but I think most people just have their expect…

I feel like your PC port complaints are about 5 to 10 years out of date. I can't think of a AAA game I've played on PC in the last 5 years that was locked to 60fps and had crappy controls—All the big AAA ports like Tomb Raider and Assassin's Creed have all been fine recently.

And yeah, the PS4 and Xbox One are long in the tooth, but there are plenty of games that look absolutely stellar on them. I'm going to only give some PS4 examples here, since that is the one I have, but Horizon Zero Dawn, Ghost of Tsushima, Spiderman, and The Last of Us Part 2 all came out recently and look _really_ good even on a 7 year old console. And 3 of those are open world.

It's definitely possible to make a base PS4/Xbox one game that looks really good, and I don't think it's out of the realm of possibility for CDPR to have taken those consoles into account from the beginning. If so, they might have had a chance of them being fine on day one. I just hope people on a PS4/Xbox One that bought the game will eventually get a patch that make it run reasonably, since apparently refunds aren't really happening.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#113
post #9

I see CDPR being bashed a lot and I wanted to chip in: I bought the game on release day on GOG and am playing it on a Macbook Pro via Geforce Now. It's running very well for me. I've had 0 crashes. Very few glitches, and if, then they were cosmetic i.e. didn't cause any gameplay problems†. The visuals are absolutely amazing. Combat is very nice. The skill tree is interesting. Night city is beautifully immersive and t…

My experience on a mid range PC has been good in terms of performance and bugs.

The game has some truly amazing aspects such as writing, characters, music, etc, but IMO it falls flat in terms of gameplay. Gunplay, stealth, hacking, open world mechanics, driving... it's all very mediocre even poor at times.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#114
post #37

Earlier quoted context omitted.

There's centuries worth of legislation about equity. You can still get screwed, but "I'm giving you the right to own shares in this company" means something in the eyes of the law. Getting paid in participation tokens doesn't.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

That's what happened to Eduardo Saverin.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#115

The major underappreciated factor for this release is the impact of COVID lockdowns - particularly enforced WFH - on the final development of this title. For me this is the single factor which has lead to so many of the problems inherent in the game. You cannot just pickup a multi-hundred person digital interactive art project (ie. a video game) and shift it online overnight. Still, I think CDPR were right to release…

I still have no idea why all these big game developers are releasing new titles and still supporting last gen hardware. You would think games like Cyberpunk 2077 and Halo Infinite would be launch titles that would entice people to buy new consoles.

This wasn't originally meant to be only for the next-gen consoles. It was advertised as being for the current gen with improvements for the next-gen consoles once released.

On the other hand, there are still games being released now that work and look perfectly fine on PS4. Spider-Man looks and plays great on my base PS4 non-Pro. Miles Morales had some crashes and bugs but those were patched within two weeks and now that game works smoothly and looks beautiful on my older PS4.

You could argue that it's a first-party game and it gets better attention due to that.

I understand Cyberpunk 2077 won't look nearly as good on my PS4 compared to PC's or PS5's, but there's no reason it should have PS2-era graphics/pop-in...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#116

Wasn't it obvious to anyone who play-tested on last-gen consoles that the game is nearly unplayable and so will receive horrendous reviews? Presumably CDPR employees are not afraid to convey such bad news to the management. So why did the management still decide to go ahead with the release this year? After reading this transcript, I didn't find the answer to these questions. "Underestimated the scale and complexity…

It's because of Christmas, that's pretty much the whole reasoning for why they released when they did.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#117
I completed it twice -more out of boredom and getting my money's worth than actual enjoyment- and my biggest complaint is that the game is totally dumb and a complete waste of time to those more philosophically inclined. It feels like a throwback to the dumbest action games of the 90s: here's a main story and a bunch of quests that you'll be completing on railtracks. Your choices don't really matter, the world is empty and soulless, the writing is lazy and you can't stop but keep thinking how superficial everything feels.

There is no emergent gameplay which is simply unacceptable, taking all the promises and descriptions of groundbreaking immersive gameplay into account.

Great for teenagers looking for mindless action kicks, bad for everyone else.

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#118
post #76

Earlier quoted context omitted.

Side question: how do you find the quality of GeForce Now? What games have you tried?

FWIW, I signed up for both GeForce Now and Stadia, and find Stadia to be both easier to use and better-looking. For comparison, I ran Cyberpunk side-by-side and killed the GeForce Now version after a few minutes.

You bought the game on both stadia and steam/gog/epic?

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#119
post #3

If you watch game footage, it's obvious it's half-baked. However, so many people violated the number one rule: no preorders. This is literally the only thing gamers can do to incentivise developers to not release buggy games. But here we are again.

is the inverted side of "no preorders" also "No epic games"? Something has to fund development and at a certain point investors will not risk the lack of sales. Versus a preorder is an actual sale.

Not really, I'm going to give the worst example of all - Star Citizen (aka Scope Creep The Video Game) - which was IIRC crowdfunded, and according to the wiki page below remains the most expensive game in terms of development cost.

https://en.wikipedia.org/wiki/List_of_most_expensive_video_g...

Re: CD Projekt Conference Call with the Management Board [pdf] (Dec 14)

#120
post #37

Earlier quoted context omitted.

There's centuries worth of legislation about equity. You can still get screwed, but "I'm giving you the right to own shares in this company" means something in the eyes of the law. Getting paid in participation tokens doesn't.

You can be employee #2 of a startup, receive a lot of stock early on and then see it dillute to fractions of a cent. Perfectly legal.

Unsure why you are being downvoted.

Perhaps some founders and investors don't want this to be known...

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