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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#251
post #132

Earlier quoted context omitted.

Yeah, I'm a huge fun. I used it to play few games before I got into Shadow, but GFN is better for more GPU heavy games so I'll play CP2077 there. The only downside I see is that there is no Linux client (or a browser one, which they promised) and I need to do a strange setup of: 1. Starting game on Android 2. Connecting bluetooth mouse there (so it won't kick me out because I'm not doing anything on the phone) 3. Sta…

You can now run GFN in the browser on Linux (It might need Chrom(e/ium)). The downside is that if you have a non 16:9 resolution you will have to change your desktop resolution to support fullscreen with black borders, otherwise the content renders off the bottom of the screen.

Nice, thank you.

I tried it just now (with 16:9) and unfortunately mouse doesn't work in game and I see a window bar at the top (half of it actually, I can double click on it and then I see full bar + game inside this window).

I'll need to experiment with it more, I'll try to make it work in Firefox as it has better codes under linux.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#252
post #205

Earlier quoted context omitted.

Stadia is the most impressive tech recently released, it's clearly the future. I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed. Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.

The technology is not any different than Steam Link or Playstation NOW. Both of those were too laggy for my taste.

I'm running it in the country in the Midwest with 100mbs down on a mesh wifi and it's practically flawless. Not any noticeably different than when I lived in Chicago with a fiber connection.

It's impressive and way better than I thought it would be when they first announced the product.

I recommend people try it out for free and judge for yourself.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#253
post #169

Earlier quoted context omitted.

WoW ran fine under Wine many years back, building a native Linux client would not make much sense.

The post you are responding to was pointing that this client actually existed - if I had to guess probably to allow people working on the server to test it directly on their machine - but was never released.

Absolutely, but my point is that even in that case, it would make more sense to run it under Wine anyway, instead of maintaining an entire build for a platform that is not officially supported.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#254

Earlier quoted context omitted.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

I've heard mostly positive things from those who have tried it. What turned you off? Latency issues?

I'm turned off by the very idea of paying for access to streaming a game.

The big players are already doing all they can to convince you you don't buy the game when you buy the game. This will make the situation much worse.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#255
post #228

Earlier quoted context omitted.

> That is plain wrong. I don't know who started with that line of reasoning, but it is very wrong. Looks at old Linux binaries not running because of glibc incompatibility or dependency version mismatch. There is a mountainful of valid complaints for Microsoft, but SXS is one of those "its the least worst but realistic solution" to dependency hell. Someone saying that they are running old Linux libraries (without rec…

Did you ever wonder why some programs work and some don't ? Luck does not have much to do with it. I have some games that were made many versions of glibc ago, and they still work. Why is that ? (that is a rhetorical question)

> Did you ever wonder why some programs work and some don't ?

Not really. (Also older games can also stop running on Windows. It's not really Microsoft's problem except in the XP to Vista transition where several APIs were emulated but in general games (on any platform including consoles) tend to poke everything and use APIs they shouldn't touch at all.)

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#257

Awesome if proton can make something like cyberpunk work on day 1, why not others? Why do they have to pretend theirs is some mythical special sauce unable to work on Linux ? That said, why don't these mmo games give a Linux mode ? Pubg for example has mobile app, a lite app and a desktop lite app based on mobile. They are the same but they are matched with similar people only. Apply the same here. Give Linux users o…

> some mythical special sauce unable to work on Linux I think it's the other way around, if you have a software company full of Windows and console programmers, you now need to get some of them to learn how to build and deploy a binary Linux app that runs on all major Linux distros and configurations, or you need to hire some who already can. How many game engine/deploy developer salaries can you afford on the income…

there was last time an appimage thing where they packaged a specific working wine and it should work everywhere all the time

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#258
post #121

It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…

I disagree. I personally prefer first person in games, and first person only games. My steam library is almost completely dominated by first person games... but some games clearly have been built for a certain perspective, wether that is first or third, and I consider cyberpunk to be one of them made for first person. Especially when it comes to multiplayer, thirdperson is so often abused as a mechanic, and there are other issues I could cite, that my main criticism of this comment is why should devs change their entire design just to suit someone who has an edge case issue?

That said, I never really thought about first person causing sickness for some people, so my condolences for the vast swath of amazing games you must miss out on.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#259
post #96

Earlier quoted context omitted.

I like Stadia despite Google, not because of, sadly. I don't like having so many eggs in one basket, but it really is by far the best streaming experience. I gave GFN and Luna a fair shot. I wanted to love Luna before it was even released. All that said, sure it could be shut down. But so could PS5, or XBOX. Sure it's probably less likely, but I've come to expect nothing is forever and to enjoy what's here while it's…

There's no way Stadia will succeed. Sure, Google care now, but they are gonna drop this like a hot potato once the promotions come through. From speaking to devs who engage with Google on Stadia, it appears to be a tire fire, in that the Google people don't appear to care about how much work the gamedevs need to put in to keep up with their API changes (much like lots of Google services, actually). Because of the poo…

Sorry, this just seems unrealistic. This isn't some half-arsed software project that would be used for promotions and out. This required real, big, physical investment.

And they are charging. I have no idea how many Stadia users exist, but let's use 1 million since I've seen that number thrown around. If even a quarter of those are paying for pro, that's >25 million a year in revenue. A drop in the bucket to Google, but not something you'd just throw away. I expect this number to at least quadruple next year, based on their recent uptick in advertising and hardware giveaways.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#260
post #205

Earlier quoted context omitted.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

Stadia is the most impressive tech recently released, it's clearly the future. I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed. Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.

And then it goes away and you don't get refunded.

You have no physical copy, no downloads option and no recourse; you're effed.

And it doesn't have to be the end of Stadia scenario either. You lose access to your account and you are similarly effed, the algorithm decides you are suspicious and, you guessed it, you're effed too.

The idea that you pay for a game and get a video stream is a scam.

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