Cyberpunk 2077 runs on Linux through the Proton compatibility layer
141–150 of 320 posts
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#142To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.
Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.
I think FPS and reaction type games are not it's strengths, but some third person action / adventure games have been super fun. Sometimes I forgot it was not running games locally. Impressive tech.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#143Earlier quoted context omitted.
> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.
I'm not sure that's much of a distinction between not available and nearly available. Rumour is, WoW had an internal linux client for years, and that didn't help gamers. That said, I wonder if being low-key not released multiplatform might actually mean there's likely less compatibility issues when playing with wine/proton.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#144Not quite. I tested this and it crashed about 15 minutes in. Also there are graphical errors like missing faces, no sound, T-posing NPC's, etc. I'm using both the latest stable Proton and Experimental.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#145Earlier quoted context omitted.
> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.
Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#146Earlier quoted context omitted.
I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware. The best macOS gaming rigs I…
> Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. I don't think people really care about running the games at native resolution and the Mac Mini doesn't even have a native resolution.
Scaling has never failed to look utterly terrible for me. Scaling from eg 1920x1080 -> 2880x1800 looks utterly awful, even on a 15" display. It's not so bad on 3D rendered titles for the 3D content, but for 2D elements such as the GUI it's awful.
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#147It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#148Earlier quoted context omitted.
Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.
I'm running it on GeForce NOW with all settings turned to highest possible (Ultra where possible, High, and one Psycho). I also have ray tracing on Quality mode and I am at an utter loss for how well this thing runs. This is the first game I've played through GeForce NOW and to be honest...I'm not sure if I need to drop money on a new GPU like I had planned to. I really wanted ray tracing support to replace my aging…
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#149To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.
What controller should I buy?
Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer
#150I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.
If a game runs fine with Proton, what does it matter if it's not native? Either way you get an experience that's tested against a Linux based system.
The few games I have native linux ports for, I can alt-tab out of and I get consistend performance.