Live data from Hacker News

Cyberpunk 2077 runs on Linux through the Proton compatibility layer

twitter.com

101–110 of 320 posts

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#101

This is a person running the game on Linux, on an NVIDIA card. https://www.youtube.com/watch?v=nBH0iY-Jx6U According to the video description the low framerate is due to the streamer OBS setup rather than game performance. Some people report that the game works better with the 455 version of the NVIDIA driver.

I am running the game now on Linux without issues. Had to select Proton experimental as the Steam play version to make it work.

I had some crashes that were fixed by lowering some settings, and still a crash every so often where I have to kill the game, then restart steam. Small price to pay to play something on linux I've been looking forward to so much.

Nvidia 455 on proton experimental arch

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#102
post #89

Earlier quoted context omitted.

Google Play Music purchases couldn't be exported?

Play Music purchases could be downloaded directly through the service when it was still running. They were also transferred over to YouTube Music (and I think can be downloaded from there also), and I believe are/were accessible through Takeout as well.

That sounds pretty fine then. I have zero expectations of any Stadia user getting anything once the service goes down.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#104

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

As rjn said, it is also a way to lure players to Linux. I've personally switched three weeks ago, and I'm not looking back: every game I want to play works, ranging from almost flawlessly to just perfect. All thanks to Proton, and of course the decades-long efforts of Wine.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#105
post #97
post #87

Earlier quoted context omitted.

> I'm an absolute Stadia fanboy. I'm horrified of Stadia. Google does not need to be in the games business. I'm a twice-burned Google Play Music user with thousands of dollars in music purchases. Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

Geforce Now, due to developer/studio backlash, removed the ability to play most AAA titles. No Rockstar, Bethesda, etc. The only big name I can think of that remains is Ubisoft.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#106
post #49

Earlier quoted context omitted.

If they are like me, I've never even heard of Geforce prior to your comment ... but am very aware of Stadia ¯\_(ツ)_/¯

Bingo! What on earth is that

It's bundled with the nvidia shield. I played witcher 3 and it was well within the realms of good enough given I had little other option.

You wouldn't catch me trying to play multiplayer on it though, and obviously playing locally on a high performance machine would be better.

Main difference vs stadia is I had to own the game, though there were some free ones.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#107
post #86
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

I'm not sure that's much of a distinction between not available and nearly available. Rumour is, WoW had an internal linux client for years, and that didn't help gamers.

That said, I wonder if being low-key not released multiplatform might actually mean there's likely less compatibility issues when playing with wine/proton.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#108
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.

I'm running it on GeForce NOW with all settings turned to highest possible (Ultra where possible, High, and one Psycho). I also have ray tracing on Quality mode and I am at an utter loss for how well this thing runs. This is the first game I've played through GeForce NOW and to be honest...I'm not sure if I need to drop money on a new GPU like I had planned to. I really wanted ray tracing support to replace my aging AMD card but the shortage of GPUs meant I couldn't find one. I'm on FTTH and my goodness even at 1080p it runs at what I'm guessing is 50-60 fps and looks stunning. There are very rare audible pops/hitching when I guess there's a network hiccup...maybe once every 30 minutes or so. But I'll take it, the game runs flawlessly for me otherwise.

I'm so sorry to hear a bunch of gamers on Reddit are having issues getting this thing to run well on their systems. There appears to be an older Nvidia driver issue that's limiting utilization to low tens causing weird glitches in the rendering for people. But I tested it on my aging AMD card in an eGPU on my MBP i9 at 1080p with all the settings turned to Ultra. Even there it runs well for the complexity and liveliness of the city; about 30-40fps.

Comparing the GeForce NOW remote rendering with ray tracing against my locally AMD rendering, I much prefer the GeForce NOW version with ray tracing. The game makes really good use of lighting and seeing subtle reflections throughout the game as they would be in real life makes me prefer the GeForce NOW version.

NOTE: I went with GeForce NOW because it supports ray tracing. Stadia does not, so just be aware of that.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#109

Earlier quoted context omitted.

I have a feeling those Steam hardware surveys are total bullshit. I've been using Steam on two Linux systems for the past several years and never got a single request to fill a survey, not once. This experience mirrors what I read from other Linux users. But when I reboot into Windows to spend a couple of hours in that one game which refuses to work under Proton, I immediately receive a request to fill a survey. I've…

Anecdote but I get asked yearly and I've been running steam on Linux and windows for the past 11 years (Linux much later after this).

I get yearly prompts as well, on each of my 4 OS, only one of them being Windows. I might skew the results a tad !

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#110
post #80

Earlier quoted context omitted.

Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.

Not OP but Stadia user. Played only a few minutes, but it ran well. There's a few people over at r/stadia claiming to be stuck, but I didn't read to much into whether it's true...might be worth it to check out. I'm an absolute Stadia fanboy. I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no. Let me know if you have any questions.

>I wasn't really interested in Cyberpunk, but they offered a free controller/chromecast if you preordered, so it's kinda hard to say no.

I think that offer is still active for a bit. I'm tempted to buy it at 60€ and then sell off at least the Chromecast to offset my Stadia rental. Google has a data center in southern Finland (about 150 km away), so maybe I won't even suffer that bad of a latency.

Post reply on HN