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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#61
post #41

Earlier quoted context omitted.

Contracts have negotiated terms. You can't redline an EULA.

>Contracts have negotiated terms Is that a mandatory requirement for a contract? There's this, for instance: https://en.wikipedia.org/wiki/Standard_form_contract#Contrac...

Yes and no.

For a contract to be binding, there has to be consideration [1] from both parties.

[1]: https://www.australiancontractlaw.com/contractlaw/formation-...

>Consideration is the price that is asked by the promisor in exchange for their promise – the price for a promise.

>In many jurisdictions consideration is not an essential element of a contract – it is sufficient that parties have reached a binding agreement. However, the common law requires that (subject to limited exceptioins), for an agreement to be binding, the promisee (or promisees) must provide consideration (payment of some kind) for the promise they have received.

>As a result, gratuitous promises are generally not enforceable.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#62

Earlier quoted context omitted.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware. The best macOS gaming rigs I…

I have a feeling those Steam hardware surveys are total bullshit. I've been using Steam on two Linux systems for the past several years and never got a single request to fill a survey, not once. This experience mirrors what I read from other Linux users.

But when I reboot into Windows to spend a couple of hours in that one game which refuses to work under Proton, I immediately receive a request to fill a survey. I've seen at least a half dozen of them in that very same time frame.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#64

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

>I've given up with Games on Linux. Proton is pretty amazing. Because of diversity in "Linux" (lots of distros to test) having it is better than not.

>lots of distros to test

Nobody forces developers to test under anything but Ubuntu. The community will work around any remaining problems on other distributions if necessary.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#65
post #56

anyone gotten the GOG version working? lutris was a flop, innoextract-ing the installer now to try adding it to steam manually

No it crashes constantly for me. Created my character and now the game won’t load. Resinstalled and it still doesn’t work.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#66

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

it is pretty impressive, but the lag really kills games for me.

I was actually really impressed with the Stadia lag when playing Destiny using a Chromecast and the Stadia controller. I saw image compression but the lag and framerate were very good. Not just playable but good.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#67

Earlier quoted context omitted.

I don't think it makes sense for developers of games like these to even support macOS. Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. Previous generations Apple devices all had GPUs in them that I honestly consider lacking for the price you pay for the hardware. The best macOS gaming rigs I…

I have a feeling those Steam hardware surveys are total bullshit. I've been using Steam on two Linux systems for the past several years and never got a single request to fill a survey, not once. This experience mirrors what I read from other Linux users. But when I reboot into Windows to spend a couple of hours in that one game which refuses to work under Proton, I immediately receive a request to fill a survey. I've…

Anecdote but I get asked yearly and I've been running steam on Linux and windows for the past 11 years (Linux much later after this).

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#68

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform. (not trying to criticize, just curious about the differences)

>Why Stadia instead of e.g. Geforce Now?

For me it is the game I most want to play in this fashion, Elder Scrolls Online, isn't available on Geforce Now, but is on Stadia. I kind of remember it was in the category of games that were launch/beta titles for Geforce Now, but withdrew from the service shortly there after.

Not sure what is going on there with IP rights and whatever, but I don't really care since Google/Stadia worked it out.

>You can play your existing purchased library

Sort of. I notice that Assassin's Creed Valhalla and Immortal Fenix Rising are available via Geforce Now if you bought them via Epic or Uplay, but not Steam. Earlier AC games are fine, so this is probably a "latest release held back if you bought on Steam" thing.

But the thing is, I don't want to pull out a chart of who supports what and deal with this BS. Stadia routes around this problem since their store sells games while Geforce Now doesn't and instead sells you cloud access to another storefront, and that storefront can withhold rights.

I totally get that, any particular game might have its own plans for cloud or mobile or whatever - for example another favorite of mine, Slay the Spire, in the process of rolling out mobile versions, does not appear in the blessed Geforce Now list. No doubt because Megacrit doesn't want to undercut future sales. So I can't stream StS to my phone because they want to sell me another copy.

Nevertheless it's a game in my library, one of many, that Geforce Now doesn't let me play. Saying Geforce Now lets you "play your existing purchased library" is not fully accurate.

edited to remove extraneous info

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#69

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform. (not trying to criticize, just curious about the differences)

One of the bigger differences to me are the limitations of Geforce Now's free plan. You have a queue to start a game, and a one hour session limit unless you pay up 5$/mo. So Stadia is cheaper at that point.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#70

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform. (not trying to criticize, just curious about the differences)

You can play Stadia and PS Now games? How does it work?
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