Live data from Hacker News

Cyberpunk 2077 runs on Linux through the Proton compatibility layer

twitter.com

131–140 of 320 posts

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#131
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Too small of a market. Most people don't use linux as a desktop OS. Those who do tend to use Chrome OS, which isn't well suited to gaming.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#132

Earlier quoted context omitted.

I'm running it on GeForce NOW with all settings turned to highest possible (Ultra where possible, High, and one Psycho). I also have ray tracing on Quality mode and I am at an utter loss for how well this thing runs. This is the first game I've played through GeForce NOW and to be honest...I'm not sure if I need to drop money on a new GPU like I had planned to. I really wanted ray tracing support to replace my aging…

Im a huge fan of GeForce now, the quality is fantastic and obviously you just play the games you already own. I don't understand how Stadia can even compete with it, it's just a much worse proposition every which way. But also I'm disappointed GeForce now tops out at 1080p, it's great on my laptop but I'd love to play it on my desktop 2k monitor.

Yeah, I'm a huge fun. I used it to play few games before I got into Shadow, but GFN is better for more GPU heavy games so I'll play CP2077 there.

The only downside I see is that there is no Linux client (or a browser one, which they promised) and I need to do a strange setup of:

1. Starting game on Android

2. Connecting bluetooth mouse there (so it won't kick me out because I'm not doing anything on the phone)

3. Starting Steam and using Steam Remote Play

(Thank you a anonymous user on reddit for letting know that Steam Remote Play works there)

(with each step cursing Google for not enabling video out on Pixel 4 USB-C)

It is a bit of PITA, but I'm glad it works (other option of using a VM was even worse).

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#133
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc.

Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors OS versions.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#134
post #133

Earlier quoted context omitted.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…

> Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc.

Feral and Paradox for instance only support one (1) distribution. If you fall outside that, you're on your own for support, but you get runnable binaries.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#135

Earlier quoted context omitted.

it is pretty impressive, but the lag really kills games for me.

probably depends on the game, for things like this, probably less of a detriment.

It depends on the gamer too. I played around with various game streaming services. The games are definitely playable, and look good, but the lag is in there. Outside of fastpaced FPS games, most gamers will probably never notice it. If you are used to 30 fps gaming, then it will feel normal to you. But if you run a 144 Hz monitor at home, streaming will feel sluggish and delayed in comparison.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#136
post #123
post #117

Earlier quoted context omitted.

What is the relation of Ubisoft with Cyberpunk?

My original post was about The Division 2, which is a Ubisoft Game. Also, Gambiting is right, the blocker was Ubisoft Connect (Formerly Uplay) as it uses a lot of Microsoft technology internally, it would have to be completely rewritten to support linux. Ironically; I had raised this concern when I started working at Massive. I am a heavy linux user myself.

Ah, sorry, I misunderstood the chain of messages, my bad.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#137
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#138
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public.

Then sadly I won't purchase it at full price. I expect a full experience at full price.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#139
post #133

Earlier quoted context omitted.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…

Isn't that the reason flatpaks or snaps exists?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#140

I was just playing it on a haswell machine running Arch. But I was on stadia so I was cheating :) That being said I like stadia. No hardware investment, play anywhere. Works on Linux Chromium. No downloads or patches. I don’t typically revisit games so I’m not really concerned that in 5 years it may go poof.

Hmpf, play anywhere seems to only apply if you are in one of the supported countries [0]. I was getting my hopes up but it appears Australia is not supported at this point. [0] https://support.google.com/stadia/answer/9566513?hl=en > United States, Canada, United Kingdom, France, Italy, Germany, Austria, Spain, Sweden, Switzerland, Denmark, Norway, Finland, Belgium, Ireland, Netherlands, Poland, Portugal, Czech Repub…

Also India. Electronics are severely taxed and building a gaming rig costs a fortune over here. Stadia would be a blessing.
Post reply on HN