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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#111
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up

I don't think Spotify will actually sell you music that you will still need Spotify's servers to keep running in order to access.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#112
post #95
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public. What was the justification of ignoring Linux gamers, when you already went through all the trouble of creating the Linux version? Are support costs so high that Linux sales won't cover them after that?

In this case it will be mostly the fact that Ubisoft Connect does not have a Linux client, so it would be hard to get the game to users and keep it updated. Obviously not insurmountable but you're again running into the issue of it just not being worth the cost - the PC sales are tiny compared to consoles, Linux would be just a small percentage of that again.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#113

Earlier quoted context omitted.

Why Stadia instead of e.g. Geforce Now? You can play your existing purchased library via other streaming platforms, and you can switch to playing them locally if you ever buy a gaming PC without having to repurchase them. With Stadia you're locked in to having to buy your games again if you ever want to play on a different platform. (not trying to criticize, just curious about the differences)

>Why Stadia instead of e.g. Geforce Now? For me it is the game I most want to play in this fashion, Elder Scrolls Online, isn't available on Geforce Now, but is on Stadia. I kind of remember it was in the category of games that were launch/beta titles for Geforce Now, but withdrew from the service shortly there after. Not sure what is going on there with IP rights and whatever, but I don't really care since Google/St…

Valhalla & Immortal are not on steam. They were made Epic exclusives (with an exception for uPlay of course due to being the developer's platform). So that example doesn't really count. I'd imagine they will come to Steam eventually.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#114

Not quite. I tested this and it crashed about 15 minutes in. Also there are graphical errors like missing faces, no sound, T-posing NPC's, etc. I'm using both the latest stable Proton and Experimental.

I've seen that a few times today on Windows, along with a TON of UI glitches. I don't even bother with the hacking UI -- it doesn't register button presses, especially in that weird hacking attack where you need to select a hex code from a character matrix in a limited amount of time. It's easier to just shoot the enemies anyway.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#115

Earlier quoted context omitted.

Do you work for Stadia? How is Cyberpunk doing on that system? I'm hesitating buying it there instead of on console.

I'm running it on GeForce NOW with all settings turned to highest possible (Ultra where possible, High, and one Psycho). I also have ray tracing on Quality mode and I am at an utter loss for how well this thing runs. This is the first game I've played through GeForce NOW and to be honest...I'm not sure if I need to drop money on a new GPU like I had planned to. I really wanted ray tracing support to replace my aging…

Im a huge fan of GeForce now, the quality is fantastic and obviously you just play the games you already own. I don't understand how Stadia can even compete with it, it's just a much worse proposition every which way. But also I'm disappointed GeForce now tops out at 1080p, it's great on my laptop but I'd love to play it on my desktop 2k monitor.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#116
post #7

Earlier quoted context omitted.

My, how the times have changed.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

>AMD cards are better for everything except compute

Ive heard this, but Im not convinced. Don't they have more memory, so while the processing is slower there is less fetching of memory outside of the card?

Of course this would require custom compute kernels for same throughput like matrix multiplication, but still.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#117
post #95

Earlier quoted context omitted.

> Sadly we never released the game on Linux to the public. What was the justification of ignoring Linux gamers, when you already went through all the trouble of creating the Linux version? Are support costs so high that Linux sales won't cover them after that?

In this case it will be mostly the fact that Ubisoft Connect does not have a Linux client, so it would be hard to get the game to users and keep it updated. Obviously not insurmountable but you're again running into the issue of it just not being worth the cost - the PC sales are tiny compared to consoles, Linux would be just a small percentage of that again.

What is the relation of Ubisoft with Cyberpunk?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#118

Earlier quoted context omitted.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

>AMD cards are better for everything except compute Ive heard this, but Im not convinced. Don't they have more memory, so while the processing is slower there is less fetching of memory outside of the card? Of course this would require custom compute kernels for same throughput like matrix multiplication, but still.

it is a driver and software problem with compute, the hardware is fine. things just don't work right

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#119

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

If a game runs fine with Proton, what does it matter if it's not native? Either way you get an experience that's tested against a Linux based system.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#120
post #97
post #87

Earlier quoted context omitted.

> I'm an absolute Stadia fanboy. I'm horrified of Stadia. Google does not need to be in the games business. I'm a twice-burned Google Play Music user with thousands of dollars in music purchases. Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

IMHO, nVidia has fallen into the very definition of a monopoly - They have instituted practices where they've cornered the industry in a variety of ways through..strategies that have made them a monopoly. I choose not to give them my money for this reason right now.

I have no doubt they will redeem themselves, but right now, I'm not excited about supporting them.

(Yes, my $10 a month doesn't have an effect, but meh)

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