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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#161
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

I like it, it works really well for me.

With 600mb fiber the UX is outstanding in my experience. The library was really limited at the beginning but it's slowly starting to take off. It's been a great low-cost entry point to a bunch of games that I was interested in. I can seamlessly play at home on my big screen or even sneak in a quick game at my desk in the office.

Why would anyone desire that it dies? If you don't like it you can ignore it.

Your comment is very low-effort. It's borderline disrespectful to the parent, a dev who has kindly shared some insider knowledge, in that it contributes nothing to their point and merely goes off on a petty tangent.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#162
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

Geforce Now free tier has limitations that make it near unusable without the subscription service. Mostly the one hour session limits, but the queue is inconvenient too. Stadia's free tier limitations is 1080p.

I'm almost 100% convinced that sooner or later Google will start to turn the thumbscrews on the free tier as well, they are not a charity. Either by annoying you with an increasing number of ads or otherwise mining your data, or by technical restrictions that make it almost impossible to enjoy without upgrading to a paid tier. The most likely end game I see is to apply the YouTube model to Stadia as well. So the question is if and for how long Stadia will have that advantage...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#163
post #86

Earlier quoted context omitted.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…

There is the steam linux environment [1] which is pretty standard for native linux builds on steam. And that works independently of the distribution steam is actually installed on. I think it should be possible to use it without steam too..

[1] https://github.com/ValveSoftware/steam-runtime

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#164
post #133

Earlier quoted context omitted.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Because if you start to support Linux you actually have to support all the major distribution (Debian, Arch, Ubuntu, Fedora, etc.) with their different idiosyncrasies, package format, libc implementations and/or version, etc. Basically your testing coverage explodes exponentially. That's why in a former gig the team I was part of decided to go from Linux to only Windows since it way easier to test only for ~3 majors…

uh, gonna disagree respectfully on that one.

you can buy an expensive GPU from nvidia that technically supports linux, for some values of "supports".

> Basically your testing coverage explodes exponentially.

well.. not really? i guess it's the difference between unit & integration testing. all i'm trying to say is that if you need to test out 50 different hardware & software configurations to feel confident that some character interaction happens in some obscure part of the game.. that's obviously untenable :)

in any case, i expect the linux crowd are far more likely to grapple any with issues that may arise, than the windows lot.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#165

Earlier quoted context omitted.

If I have a 2019 Macbook Pro and want to play Cyberpunk 2077 without buying a PS4, should I use Stadia or Geforce NOW? Is the MBP powerful enough to run it natively on Windows? What controller should I buy?

They are imo very different services and both have trial time. Test them both and decide for yourself. I personally prefer nvidias service because I actually play games in my steam library. Stadia has few games and you're always forced to use their services. No way to play locally even if you have decent hardware

Ok, so I buy Cyberpunk 2077 through Steam and then Nvidia NOW can stream it to me?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#166

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

The alternative is "games don't run on Linux at all". The Linux desktop market is tiny as is, the alternative isn't developers suddenly investing in native Linux ports. Even the more popular Macs OS gets severely neglected.

> The alternative is "games don't run on Linux at all".

I would prefer that over false hope.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#167

Earlier quoted context omitted.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

I like it, it works really well for me. With 600mb fiber the UX is outstanding in my experience. The library was really limited at the beginning but it's slowly starting to take off. It's been a great low-cost entry point to a bunch of games that I was interested in. I can seamlessly play at home on my big screen or even sneak in a quick game at my desk in the office. Why would anyone desire that it dies? If you don'…

If you want a superior Google Stadia experience, buy GeForce Now.

It is subscription based like Stadia, but allows you to play games from our Steam account (assuming that game devs haven't blacklisted it from GFN).

You don't need special hardware or premium membership.

> Why would anyone desire that it dies? If you don't like it you can ignore it.

Because it's everything wrong with games industry wrapped in a neat shitty package.

Subscription - checked.

Buying games on that subscription - checked.

DLC on top of that - checked.

Doesn't allow you to transfer games - checked.

Only thing it's missing is a lootbox system.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#168
You can check the status and user reports on this site: https://www.protondb.com/

This is the report for Cyberpunk 2077: https://www.protondb.com/app/1091500

When there are bugs, you usually find also corresponding GitHub issues. E.g. here for NVIDIA issues with Cyberpunk 2077: https://github.com/ValveSoftware/Proton/issues/4450

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#169

Earlier quoted context omitted.

I'm not sure that's much of a distinction between not available and nearly available. Rumour is, WoW had an internal linux client for years, and that didn't help gamers. That said, I wonder if being low-key not released multiplatform might actually mean there's likely less compatibility issues when playing with wine/proton.

WoW ran fine under Wine many years back, building a native Linux client would not make much sense.

The post you are responding to was pointing that this client actually existed - if I had to guess probably to allow people working on the server to test it directly on their machine - but was never released.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#170
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

If I have a 2019 Macbook Pro and want to play Cyberpunk 2077 without buying a PS4, should I use Stadia or Geforce NOW? Is the MBP powerful enough to run it natively on Windows? What controller should I buy?

Both MBP and PS4 aren't capable enough to run it without serious problems (PS4) or at all (MBP).

Best solution is cloud streaming, geforce now seems more capable.

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