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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#121
It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games.

I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life.

[1] https://www.thegamer.com/cyberpunk-2077-first-person-shooter...

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#122
post #97
post #87

Earlier quoted context omitted.

> I'm an absolute Stadia fanboy. I'm horrified of Stadia. Google does not need to be in the games business. I'm a twice-burned Google Play Music user with thousands of dollars in music purchases. Maybe I'm completely wrong, but I'd be willing to bet money that Stadia is going to be shut down and all of your purchases, saves, etc. will be deleted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

Geforce Now free tier has limitations that make it near unusable without the subscription service. Mostly the one hour session limits, but the queue is inconvenient too. Stadia's free tier limitations is 1080p.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#123
post #117

Earlier quoted context omitted.

In this case it will be mostly the fact that Ubisoft Connect does not have a Linux client, so it would be hard to get the game to users and keep it updated. Obviously not insurmountable but you're again running into the issue of it just not being worth the cost - the PC sales are tiny compared to consoles, Linux would be just a small percentage of that again.

What is the relation of Ubisoft with Cyberpunk?

My original post was about The Division 2, which is a Ubisoft Game.

Also, Gambiting is right, the blocker was Ubisoft Connect (Formerly Uplay) as it uses a lot of Microsoft technology internally, it would have to be completely rewritten to support linux.

Ironically; I had raised this concern when I started working at Massive. I am a heavy linux user myself.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#124
post #102

Earlier quoted context omitted.

Play Music purchases could be downloaded directly through the service when it was still running. They were also transferred over to YouTube Music (and I think can be downloaded from there also), and I believe are/were accessible through Takeout as well.

That sounds pretty fine then. I have zero expectations of any Stadia user getting anything once the service goes down.

Yeah, I wouldn't expect users to be able to get anything "out" of Stadia.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#125
post #7

Earlier quoted context omitted.

My, how the times have changed.

Its been like this for about the past 5 years since AMDGPU was added to the kernel. AMD cards are better for everything except compute where they failed to support the 5700 series.

Next ROCm is supposed to support RDNA1/2.

It's supposed to be out, and still isn't. ¯\_(ツ)_/¯

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#126
post #121

It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…

Getting motion sickness from FPS is an interesting issue I don't see mentioned very often.

I have this problem when I play an FPS after a long time of not touching any, but it goes away after a few sessions.

I suspect input to reaction latency might play a huge role, as it does with VR.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#127
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public.

Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#128
post #46
post #2

Key caveat here is that it only works on AMD cards currently.

Runs on nvidia too but nvidia takes a bigger performance hit

edit: just realised i replied to a comment i didn't intend to..!

RTX2080Ti, ryzen 3800X, 32gb RAM, uninteresting vanilla ubuntu 20.04 install.

i bought the game at midnight not thinking it’d work straight away, and it “just worked”. completely unexpected.

that said:

* frame rate is.. less than ideal (managing 20-40fps). i can hear the GPU isn’t too stressed because there’s basically no coil whine, so i expect this will improve over time. i set it to highest settings, though.

* the character selection step had the player model under-illuminated. not impossible to use, but a lot more challenging. also the colour selectors didn’t look right.

edit: some more infos,

- i'm _not_ using the experimental proton build, rather GloriousEggroll[1]'s custom proton build. it's usually a bit ahead of proton in terms of support, and, most importantly for me, allows raw mouse input for games.

- i have ran on both nvidia driver 450.80.02 and 455.45.01, and i've not really noticed a difference.

[1]: https://github.com/GloriousEggroll/proton-ge-custom/releases

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#129
post #86
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea).

This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760. Note that the developers tried hard to release the native Linux port.

Crucial excerpt (from https://twitter.com/bgolus/status/1080214424474906624):

> We eventually laid out a guide with known good versions of Linux and graphics drivers, but it didn't matter. Part of the allure of Linux is the customizability, so few actually stuck to it, and generally wanted to run the game on older hardware we didn't support.

In order for Linux games production to be economically viable, there should be a Linux gaming standard, but because of the Linux culture, there will never be (there's nothing wrong; it's just its nature). Even if somebody came up with a gaming standard... xkcd explains what would happen: https://www.explainxkcd.com/wiki/index.php/927:_Standards.

I'm not considering adhoc Linux gaming distributions like SteamOS, as they would have to be treated as an independently installed, separate, operating system.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#130
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up

The difference is that Google has a well-known reputation for killing products.
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