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With Proton and Steam Play, many Windows games now work on Linux

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Re: With Proton and Steam Play, many Windows games now work on Linux

#401

Can you use Proton for games you've purchased on GOG? I've been funneling more (not all) of my purchases to the DRM-free store front lately.

The itch.io Linux client will use your existing install of Wine to launch Windows games. If GOG ever ported Galaxy to Linux, they could do the same thing. Just have the user install Wine from the distro repos.

Re: With Proton and Steam Play, many Windows games now work on Linux

#402
post #315
post #267

Earlier quoted context omitted.

Do you have consistency between GTK/Qt, or only within each? I've never really bothered to set it up (just installed some theme I pulled a name from Arch wiki for, so buttons look like they're from this century) because I assumed I could go to a load of effort and still notice which is used for each program I use. And then find myself caring which I install if I have the option, or not wanting to if it's only availab…

With a bit of effort it’s a solved problem, however as soon as that was sorted, developers started using snaps and flatpaks that just Do Not Care about your system settings... and we’re back at square -1, because now you won’t even get consistency between Gtk apps and Gtk apps. The Linux desktop sometimes is like a bad comedy sketch.

I tried Ubuntu for a couple of weeks because I felt that the installation procedure for Arch would take some time for me to set up and I wanted to be up and running a bit faster.

After 4 weeks and every app having so many hoops to jump through because of snaps to get them working together I jumped ship and went back to Arch and the AUR. It's just such a difference in user experience. I feel that Ubuntu is doing a big disservice with snaps (haven't used flatpack that much) to the Linux Desktop community. If it's impossible for me to understand how to use it efficiently, then there is no way in hell I will point my father towards Ubuntu.

Re: With Proton and Steam Play, many Windows games now work on Linux

#403

Earlier quoted context omitted.

Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.

I use a generic xbox 360 wireless receiver for my PC. The device drivers are an unsigned version of microsoft's drivers. Should I really have to buy the identical dongle for double the price, so that developers can dig into the depths of my OS to confirm that I'm not using a clone receiver? I honestly see both sides of it, but at the end of the day, I am always hesitant to trust software with black-box functionality…

I have a similar generic receiver, with some "not genuine" hardware ID. I just force select & install the signed microsoft drivers. The trick works in all versions of windows that I tried.

Re: With Proton and Steam Play, many Windows games now work on Linux

#404

Earlier quoted context omitted.

Has worked well ages for games that had replay and spectating capabilities. MMOs are usually slower paced than fps games so in those server-side checks alone are enough. (Most asian mmos are lazy though and just trust the client and hope their shitty anti-cheat keeps cheaters away, of course it doesnt) Games for some reason today want single central server, instead of dedicated servers with user maintained communitie…

User maintained communities are not friendly to new users. CS:GO has user maintained communities, but most players do not use it. You can't build a community without new users, and new users want to play the game, not build a community. Especially with team gameplay, players want proper skill based matchmaking. So that they don't have someone on the other team who destroys them. Or someone on their own team that is d…

CSGO relatively heavily suppresses "user maintained" community servers, the entire experience from onboarding to client launch prioritses the Valve-run official matchmade servers for casual/competitive/etc and any special game modes.

Server browser is a hidden afterthought behind a dropdown.

Re: With Proton and Steam Play, many Windows games now work on Linux

#405

Earlier quoted context omitted.

Even right next to the antenna, wires will have less latency and packet loss than wireless.

Sure but it shouldn’t be noticeable. For example, I can play Counter-Strike on my computer itself just fine over wireless without the latency issues.

From my experience, I think it is. A non-small part of multiplayer game engineering is to handle latency. With streaming you have none of that, and even if the connection just stutters for a few 10's of ms you will get a horrible playback experience.

Game streaming is most comparable to live video streaming with a frighteningly small buffer (< 10 ms).

Re: With Proton and Steam Play, many Windows games now work on Linux

#406

Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…

That's so good to know. No wine etc needed?

Re: With Proton and Steam Play, many Windows games now work on Linux

#407

Earlier quoted context omitted.

I don't even know where the start with this. First off, undocumented binaries, and inspecting kernel drivers from user-space is absolutely no barrier to RE/Cracking/Cheating on any platform. I'm pretty sure 50%+ of the people on this site can put arbitrary hooks on the windows kernel, given some motivation, and importantly, when they actually control the hardware they own. From what I know (not an expert) the state o…

I agree with you. But there is another aspect to this, it's not just about profits. Online multiplayer games can truly be ruined by cheaters. That hurts a lot of innocent people who paid good money for the game and just want to have an honest shot to test their skills against others.

in which case, server authoritative state is the only way to prevent cheating.

Re: With Proton and Steam Play, many Windows games now work on Linux

#409

Earlier quoted context omitted.

Sure but it shouldn’t be noticeable. For example, I can play Counter-Strike on my computer itself just fine over wireless without the latency issues.

From my experience, I think it is. A non-small part of multiplayer game engineering is to handle latency. With streaming you have none of that, and even if the connection just stutters for a few 10's of ms you will get a horrible playback experience. Game streaming is most comparable to live video streaming with a frighteningly small buffer (< 10 ms).

The GeForce Now client itself told me my connection was good enough for gaming... I’m not arguing that wired cables aren’t faster, but these streaming services aren’t advertising based off of that and their own clients aren’t requiring that level of performance either.

Re: With Proton and Steam Play, many Windows games now work on Linux

#410

Earlier quoted context omitted.

For your game did you open an LLC to publish it. I'm debating doing that now, but it comes off as a ton of work where I don't particularly think I'll make money .

Admittedly I think it’s not a ton of work with there being things like Stripe Atlas (I think there are others as well) that automate a lot of it: https://stripe.com/atlas

You still have to legally file taxes for the LLC and stuff. Feels a bit silly if I'm ultimately not planing on making money
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