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With Proton and Steam Play, many Windows games now work on Linux

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Re: With Proton and Steam Play, many Windows games now work on Linux

#4
Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner...

Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing.

I’ve said this a lot of times now but it’s pretty amazing to write code and play games on the same machine. Truly, I don’t think I’ll ever have a bare metal install of Windows again. I don’t even have a VM with it right now even.

Re: With Proton and Steam Play, many Windows games now work on Linux

#6

as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)

Yes, this is the big problem. Indie games usually run just fine in wine and don't do anything too advanced and just work out of the box; your biggest problem is probably going to be them installing stuff into weird places or directly onto C:\gamename.

The rootkit, driver signing enforcement, driver ACLing of anything it doesn't like, vulnerable drivers, all forms of emulation detection, failing any of those = permanent ban is a whole other problem.

Re: With Proton and Steam Play, many Windows games now work on Linux

#8

Gaming on Linux has been so fucking good. I switched from Windows to Linux a month ago and literally haven’t found a game I can’t play. Even Red Dead Redemption 2, Hades, Fallen Jedi, Ghostrunner... Oh the really icing on the cake is just how easy it all is. You literally just install the Windows version and things “just work.” Its amazing. I’ve said this a lot of times now but it’s pretty amazing to write code and p…

Escape from Tarkov

Re: With Proton and Steam Play, many Windows games now work on Linux

#9

as i understand it the big roadblock for multiplayer AAA titles is anticheat, and dont see anyway that changes until linux eats into the MS marketshare (but it should.. linux is a joy!)

I have an anti-cheat startup, and Linux support is a big priority for us. The segmentation problem on Linux is a real challenge for us. It’s likely we will only ever be able to support the big distros, and we also are exploring using TPM remote attestation. Both of these things take away user freedom to tinker with their systems, an ability Linux enthusiasts enjoy. But with this freedom implicitly comes with the freedom to cheat in online video games. I’m happy to hear thoughts on this.
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