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With Proton and Steam Play, many Windows games now work on Linux

protondb.com

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Re: With Proton and Steam Play, many Windows games now work on Linux

#261

Earlier quoted context omitted.

Something's off but I chalk it up to beefy config and some specific games. None of my games run on my laptop (hd 520 igpu) I can play games like the witness on windows, hl2, the cave, the talos principle, portal 2, dead cells, etc. and none runs easily on Linux. Except Dott and kentucky route zero.

The Talos Principle has had a linux version for years, never had any problem running it.

Good for you.

But I re downloaded it and it still doesn't work: https://postimg.cc/TygMLfX8

Re: With Proton and Steam Play, many Windows games now work on Linux

#262
post #107

Earlier quoted context omitted.

Can you explain that "UEFI thing"? There was a listing on ebay recently where the guy was selling his i7 8700+mobo+ram combo way under price because he said he couldn't run windows at all, only linux. It seemed so weird but google was not helping too much. What happened that you "bricked" it or was it factory setting?

FWIW I’m having trouble installing Windows on my AMD B450 system where Linux also runs fine. It locks up during the boot process after the first reboot.

I have the same MOBO. Does it lock up entirely, or just gets stuck in that screen with the spinning white thing? If the latter, it just takes a really long time.

Re: With Proton and Steam Play, many Windows games now work on Linux

#263
I wouldn't mind dual-booting but I strongly prefer having independent physical devices for each OS. The way that the bootloaders can try to clobber one another can result in frustrating breakage.

Unfortunately my MSI board's BIOS doesn't seem have support for enable/disable the SATA or NVMe controller. I'd gladly take a recommendation of a micro-ITX board that does. This kind of thing doesn't make the spec sheet.

Re: With Proton and Steam Play, many Windows games now work on Linux

#264
It's seriously astonishing how much progress has been made in the past few years regarding gaming on Linux. When I first made the jump to using Linux as a daily driver circa 2016, I had to keep a Windows partition to be able to play any game in the Steam library that wasn't native on Linux. With steady improvements to Wine and Valve's release of Proton however, I can play most games out of the box or with a minimal amount of tweaking.

However, the games industry is still largely hostile to gaming on Linux. I've always had the best experiences with indie games or FOSS projects, and the only trouble I've had is with newly released AAA titles. I wouldn't even bother with newer multiplayer-only games or MMOs, as anti-cheat on Linux is a pretty reliable way to be falsely detected and instantly banned (not to mention requiring kernel-level access, which is utterly ridiculous).

Re: With Proton and Steam Play, many Windows games now work on Linux

#265

Earlier quoted context omitted.

Now I'm biased because I'm an anti-cheat developer, but I really can't see how checking the integrity of your installed kernel device drivers is at all invasive.

It's none of the game's business what other software my computer is running. These checks have in the past been notoriously buggy, and can interfere with other operations. This kind of crud is what remote attestation is for, and Microsoft should be responsible for developing it, not every different gaming company competing with each other for kernel access.

What if they gave you the ability to disable anti-cheat checks but put you up against others who do the same?

Re: With Proton and Steam Play, many Windows games now work on Linux

#266
post #135

Earlier quoted context omitted.

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

Not sure if you've seen crosscode, but they released on steam and other platforms with impactjs and they're doing very well. (Not quite electron, but still html tech) If it runs well, who cares about the tech :-) People seem to complain about electron in tools and background apps. If it's the main/fullscreen app, it shouldn't be a problem.

Crosscode ran badly when I tried it.

Re: With Proton and Steam Play, many Windows games now work on Linux

#267
post #135

Earlier quoted context omitted.

I was seriously considering adding Linux support for my game, that already has turn-based multiplayer, and this thread was the last thing I needed to convince myself it could work. Performance may be an issue. I wonder if people would be ok with electron games sold on steam running on linux...

Normally electron apps bother me on linux because they don't use my carefully selected GTK/QT/Openbox theming like most native apps do (whereas on windows I don't care because I don't have the ability to make anything look how I want). But I expect games to be fullscreen and have their own bespoke UI look and feel anyway, so it's not really an issue with them.

Do you have consistency between GTK/Qt, or only within each? I've never really bothered to set it up (just installed some theme I pulled a name from Arch wiki for, so buttons look like they're from this century) because I assumed I could go to a load of effort and still notice which is used for each program I use.

And then find myself caring which I install if I have the option, or not wanting to if it's only available in the wrong one.. whereas I'm presently free of that.

Re: With Proton and Steam Play, many Windows games now work on Linux

#269

Earlier quoted context omitted.

How does Stadia strike you as an alternative? It works on anything (AFAIK) that runs Chrome.

Cloud gaming is just not really good enough for me for fast paced games. I've tried GeForce Now, Stadia, and Shadow. So far GFN is my favorite and Shadow is my least favorite but tbf I'm not in the proper region for Shadow.

Haven't tried Stadia, but I can certainly vouch for GFN. The lag is comparable to consoles on TV (and in some games, better), so while it would be a handicap in PC-centric fast-paced games, I was damn impressed with it. If I had a reason to pay the $5/month premium for unlimited gameplay away from home, I certainly would.

Re: With Proton and Steam Play, many Windows games now work on Linux

#270
post #24
post #13

Earlier quoted context omitted.

The bugs are probably still there on the Windows version but those users are less accustomed to filling bug reports.

Or Unity Linux is less stable ? Like if y'all really want I can upload the Linux build and make it clear it's not going to work as well. I can't support every single distro after all

If you do decide to support Linux, keep in mind you don't have to support every distro. As long as you support Ubuntu it'll probably be good enough for most people. I say this as someone who doesn't use Ubuntu, because I run Steam (and games) in an ubuntu:20.04 docker container precisely because of how many games and direct-from-manufacturer software equates "supported on Linux" with "supported on Ubuntu".

(I don't have any problems, and I get the benefit of compatibility, not cluttering my host OS with 32-bit libraries, and controlling what information the software can access from my system - no worry about it stealing my browser cookies, for example. The only problem is I have to use the Proton runtimes instead of the new "Steam Linux Runtime", because the latter requires cgroups and thus would need a privileged container, but it's very rare to find games that don't work with Proton - recent examples I came across being Chip's Challenge and Hardspace:Shipbreaker.)

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