Earlier quoted context omitted.
I play one "AAA" game: NHL. I buy a ps4 pro for $400 and then every 12 months I have to buy a $70 game and a $60 ps online membership. For this money I also need to wait 5+ minutes to get my ps4 out of sleep mode and into a multiplayer game. The service experiences pretty consistent downtime where I am locked out. The ps messages mobile app is terrible for trying to chat with a player. In game experience is even wors…
Traveling with Stadia would be difficult imo. They already mentioned it's going to be pretty brutal experience on 4G while 5G should be good (but is barely available at all). However every hotel WiFi I have experienced is generally abysmal. So not sure how you are planning on streaming this service seamlessly on the go.
Stadia Founder's Edition
331–340 of 424 posts
Re: Stadia Founder's Edition
#332Earlier quoted context omitted.
Steam is Valve's only business, if Steam shuts down that mean whole company is in trouble or about to go bankrupt or bought out. Google can shutdown Stadia because VP changed or Director got promoted to another part of business and nobody is there to sell this product internally - which means it gets shut down.
I can play NES games from 35 years ago despite the fact that Nintendo has ceased manufacturing the console and publishing the games. As soon as Steam decides to shut down (and it will one day, be it tomorrow, or 30 years from now, those games are no longer playable). Nothing lasts forever.
Re: Stadia Founder's Edition
#333Re: Stadia Founder's Edition
#334Earlier quoted context omitted.
Except Valve could issue a final update that disables the DRM Check, and the game is still playable locally, right? More likely than Stadia developing a local client to sync game content/licenses to.
Valve doesn’t have the right to do this. They have an agreement with publishers that they will supply it.
Also, having worked in game sales, it turns out that buying "drm free unlocks of long tail" games is not expensive. How do you think things like PS Plus Free Games works? Essentially game devs book revenue now for possibl future revenue lost. It's a smart trade for most games unless that game is say skyrim.
Re: Stadia Founder's Edition
#335Earlier quoted context omitted.
Still a no deal for me, if my purchases in Stadia cannot grant me access to the game on other platforms. Who knows when Google decides Stadia isn't worth it anymore?
Isn’t it very similar to Steam?
There are, in other words, obvious contingency plans.
With this, the game you "own" lives and runs solely on Google's servers. If they decide to shut those servers down, you're fucked.
But good thing Google isn't known for suddenly EOLing popular products, right?
Re: Stadia Founder's Edition
#336Earlier quoted context omitted.
Steam, one day, will disappear. Not tomorrow, but perhaps 100 years from now. On that day, you will no longer be able to download or even play those games for more than a few days.
Will I be alive to care?
Re: Stadia Founder's Edition
#337As a (slightly) more than casual gamer, this is a hard sell. I have a deep catalog of games in Steam & GOG, and having to re-purchase them is a non-starter, especially given alternative streaming services that let me use my back catalog. It's even more surprising that Google doesn't have some way of accounting for this because GOG does: at least for a limited selection of games, GOG let's you link to Steam and get th…
I think you are not alone in that opinion. It seems like a bad choice to say to consumers "You have to buy those games again to use with Stadia.".
Re: Stadia Founder's Edition
#338Earlier quoted context omitted.
Isn’t it very similar to Steam?
Not quite. I can play steam games offline, I can share them with my friends/family and the most important part being - steam's platform has been reliable with top notch support since 90s while Google hasn't gotten that even in 2019.
Re: Stadia Founder's Edition
#339Re: Stadia Founder's Edition
#340The fact that you have to pay full-price for games AND rely on a cloud service makes this a nonstarter for me. The only way this could work is with a good subscription gaming model like Xbox Game Pass or PS Now. Or you give me a guarantee that I can take my games to another platform once Google inevitably shuts this down.
I'd say it's not an issue. Why should cloud service equal subscription (renting)? Imagine a game that uses too much computational power to run on any local PC (a game using some complex AI that requires a cluster of servers for example). Cloud service is a good target for it. Why can't it be offered with "pay once, play as much as you want" approach? If it's just for pushing more pixels per second, then I agree - there is no need for cloud service for that.