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Stadia Founder's Edition

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Re: Stadia Founder's Edition

#281
post #217
post #155

Earlier quoted context omitted.

It works surprisingly well but not great for FPS. I can't recommend the shield enough though. The thing is 2 years old still gets constant updates. I have it streaming 4k HDR content off server and it works great.

I wanted to use it as a Plex client and a retro video gaming machine.

It works well as a Plex client. I'm guessing it would have no issues with emulators

Re: Stadia Founder's Edition

#282
post #275

Earlier quoted context omitted.

the costs of distributing Stadia games far outweigh the costs Games are just another form of media. YouTube costs Google a ton of money. But the control over media, virality, discovery, and advertisement is worth it to them. So has it been for video. So it shall be for games.

YouTube is profitable and brought an estimated 15 billion in revenue for Google last year. It’s not operational because of some other motive, it’s operational because it’s successful. The same can’t be said for this new business model. The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.

YouTube is profitable and brought an estimated 15 billion in revenue for Google last year.

Through ad revenue?

The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.

Not exactly. I thought the point of YouTube was to control media to control ad revenue. If Google is now directly makes ad revenue off of YouTube, that doesn't contradict my position. It means they're more successful and farther along than I was aware of.

Re: Stadia Founder's Edition

#283

Earlier quoted context omitted.

I don't think it's as hard as you'd imagine. Gamers are the craziest of early adopters and tech enthusiasts. They'll flock to you if you give them a great product. Unlike other areas (messaging, social media), you don't need the critical mass to have a successful product especially with cross-play becoming more and more common/acceptable. Even if you need the critical mass, it's much easier to get it with a great pro…

Go on a number of the gaming subreddit and you’ll see Stadia is being met with distaste and hesitation. Gamers are increasingly tiring of the games-as-a-service model, and this is a step even further in that direction. Personally I think this will have the same lifetime as a lot of other google products: it’ll launch, have some success, and then be killed unceremoniously a couple of years down the line.

People have said exactly the same thing about:

1) software as a service

2) streaming music

3) streaming video

4) digital games

There just isn't enough people caring about physically owning something these days.

Re: Stadia Founder's Edition

#284
post #278

Earlier quoted context omitted.

the costs of distributing Stadia games far outweigh the costs Games are just another form of media. YouTube costs Google a ton of money. But the control over media, virality, discovery, and advertisement is worth it to them. So has it been for video. So it shall be for games.

Google bought YouTube when it already dominated the video sharing market. Stadia might not dominate the gaming market in a couple years. Google likes to kill products that don't consume all, at least, that's what it looks like to me.

Stadia strikes me as an end-run around the competition of Twitch game streaming. One way to beat the competition is to reduce the friction around your own offering. The big draw of Stadia is the reduced friction between streaming and gaming.

Re: Stadia Founder's Edition

#285

Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…

Check out Fast.com. If your loaded latency numbers are high, it's possible you won't do well with Stadia. The best test is going to be using it. There are too many factors to have a good predictive test.

What's high? Mine is 36ms loaded according to that site.

Re: Stadia Founder's Edition

#286

As a (slightly) more than casual gamer, this is a hard sell. I have a deep catalog of games in Steam & GOG, and having to re-purchase them is a non-starter, especially given alternative streaming services that let me use my back catalog. It's even more surprising that Google doesn't have some way of accounting for this because GOG does: at least for a limited selection of games, GOG let's you link to Steam and get th…

I think you are not alone in that opinion. It seems like a bad choice to say to consumers "You have to buy those games again to use with Stadia.".

Re: Stadia Founder's Edition

#287
post #181

I don't know why people aren't more concerned with the fact these giant companies are so large that they're able to take over entire markets extremely easily. I keep hearing "man, this by Google is absolutely awesome!" but it's getting more and more to the point where Google is taking over markets... It's getting concerning when silicon valley companies are getting large enough to be their own governments, with their…

The product isn't set to launch for another half a year. How can you claim that it is already "taking over the market"?

ThE maGic oF GoOglE!

Re: Stadia Founder's Edition

#288
post #190

Earlier quoted context omitted.

You can buy the game and use Stadia without subscription. You are capped at 1080p though.

1080p games should be able to run on a low spec PC. Why not buying the actual game?

What modern game can run at 1080p/60fps on a low spec PC?

What kinda of cost are we talking about when you say "low spec"?

Re: Stadia Founder's Edition

#289

Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…

I’m in Australia, so precluding anything else, our terrible internet means this product is more or less dead in the water for me.

... Does Google not have any data centers in Australia? (Granted, it isn't a given that Stadia might run out of those DCs, but with Borg, I don't see why they couldn't.)

Re: Stadia Founder's Edition

#290
post #241

Earlier quoted context omitted.

You can only play them offline as long as it can check in to Steam every few days. If (once) Steam is turned off, it will no longer be able to do that.

Can Stadia be offline?

Nope. Depends on a fast, reliable, low-packet-loss network connection at all times. The game is running on a cloud instance and being streamed to you chromecast.
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