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Stadia Founder's Edition

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171–180 of 424 posts

Re: Stadia Founder's Edition

#171

Earlier quoted context omitted.

To me this seems like xCloud is in response to Stadia. Google has the infrastructure and Microsoft and Sony need to work together to compete. This would be similar to how Microsoft and Sony responded to the Nintendo Wii.

Microsoft has been working on xCloud for a lot longer than that. And Microsoft has more cloud data centers than Google around the globe.

While I agree Microsoft is going to be a major and probably the biggest competitor to Stadia, I don't think number or size of data centers makes any difference here. Microsoft has traditionally not been a "cloud" company while as Google has lived it's entire life as one. Google definitely has an advantage here given it's technically their turf. Not saying MS are incapable of delivering cloud workloads but Google definitely is considered the better of the two when it coming to cloud infrastructure and talent. This might be changing now rapidly though.

Re: Stadia Founder's Edition

#172

This is right up my alley being a pretty casual gamer. I have a 1GB Fiber connection at home so streaming shouldn't be an issue, the cost is fairly minimal, and not having the worry about downloading or updating games and just being able to pick up the controller and have a quick gaming session will be perfect. And the cost to entry is very low, so even if the service is a bust and I leave after the 3 free months, I'…

Not sure if you already accounted for this, but the monthly subscription only includes a subset of their catalog. For any game outside of that you’ll need to pay for the subscription plus purchase the game. So yes, if the game(s) you want to play one of the included games and the service goes bust you don’t lose much. If you purchased a title and service goes bust then you likely lost that money.

I don't see that any different from my current PS4 setup.

Except I had to pay for the console $400, pay for PS Plus to play online $60/yr, and pay for games that I want to play $60/game.

But with PS4 I'm locked in to playing on my 1 TV at home or a small catalog of games I have very little interest in with PS Now.

With Stadia, if I can play the latest AAA games anywhere for $10/mo and the experience is rock solid 99% of the time, I'll be all over this.

Re: Stadia Founder's Edition

#173
post #18

How are they overcoming the jarring effects of input latency? Even 20-30ms in input lag would turn a lot of people off, or is this primarily for casual games where this won't matter too much?

I think it's worth trying it out before saying 20-30 ms is jarring

Re: Stadia Founder's Edition

#174

Earlier quoted context omitted.

> also it's a real PITA to build a good gaming rig these days It's like as hard as putting together some legos. For $800 you can get a great setup these days.

Do you really believe this? I've actually looked into buying a gaming rig recently, and the amount of choices one has to make is impressive. Plus, even if picking and assembling hardware is easy (and it isn't for the average person), there is the aspect of system administration. I haven't admin'd a Windows box for a long time, but it's not a responsibility I'd take lightly.

Yes, if you are even the least bit technically orientated it's extraordinary easy. There are many incredible resources online with prefab builds and suggestions. It's the easiest time in history to do so.

All of my clan friends none of whom are programmers or even in the tech industry all managed to do it fairly easily with help from guides and friends online.

Re: Stadia Founder's Edition

#175
I don't know why people aren't more concerned with the fact these giant companies are so large that they're able to take over entire markets extremely easily.

I keep hearing "man, this by Google is absolutely awesome!" but it's getting more and more to the point where Google is taking over markets...

It's getting concerning when silicon valley companies are getting large enough to be their own governments, with their own micro-countries built into their campuses (Google HQ, Apple HQ, etc. etc.) It's almost like the vatican in terms of size at this point.

Re: Stadia Founder's Edition

#176
post #127

Earlier quoted context omitted.

How so? There are very common aimbots based on computer vision that will work just fine on a PC with Chrome running Stadia games. Sample naive algo: -Get a color range (RBG) of the enemy model's head. -Take screenshot of screen and scan for pixel in that range. -If match, get the x,y pos of that pixel. -Set mouse(or controller) pos to that x,y pos. -Click E.g https://github.com/Dewep/POC-AimBot-Overwatch The sample c…

That's for aimbots. Streaming would remove a ton of other exploits, like wall hacks. However, for the aimbots, since you are sending your input to Google's servers, they could detect the input patterns of cheaters.

> However, for the aimbots, since you are sending your input to Google's servers, they could detect the input patterns of cheaters.

Isn't that exactly what happens today on a console or a PC?

Re: Stadia Founder's Edition

#177
post #167

Earlier quoted context omitted.

Where do you see $170 base price? It's $130 and includes Ultra - $60 Controller - $60-70? 3 month Pro Subscription - $30 3 month Pro Sub for a Friend - $30 Destiny 2 Complete Edition - ~$100 So even without taking the game in account you're saving 30% of MSRP

Never mind, I was on the Canadian site for some reason. $130 is more reasonable, but I would still have expected them to sell the hardware at a discount to get more monthly subscribers. Also, you don't get to own Destiny 2, just play it while you have the pro subscription (i.e. similar to Xbox Live Gold benefits).

You are getting the hardware at a discount, and besides this is just the founders edition, you won't need a chromecast ultra to use Stadia in 2020. You'll just need Chrome.

Re: Stadia Founder's Edition

#178

Earlier quoted context omitted.

Stadia can have $0 in additional hardware costs (assuming you already have a computer that runs Chrome). The fact that you already own the games on other platforms doesn't necessarily apply to potential Stadia users. Plus, you're comparing Stadia's release price to GeForce Now's beta price. Not really a fair comparison

> Stadia can have $0 in additional hardware costs (assuming you already have a computer that runs Chrome). I think this also applies to Gefore Now. > The fact that you already own the games on other platforms doesn't necessarily apply to potential Stadia users. True, but as long as you have a computer you might be better off buying games on steam because you can always play them offline if you want to in the future,…

Agree with your points. Just think the OP was being misleading about the hardware costs for either platform.

Re: Stadia Founder's Edition

#179
The fact that you have to pay full-price for games AND rely on a cloud service makes this a nonstarter for me. The only way this could work is with a good subscription gaming model like Xbox Game Pass or PS Now. Or you give me a guarantee that I can take my games to another platform once Google inevitably shuts this down.

Re: Stadia Founder's Edition

#180

This is astoundingly cheap. In fact its too cheap, €10/month works out to €360 + €130 over a 3 year hardware cycle which is barely enough for a not-really-capable 4k GPU as it is, without costing all the additional services/hardware. And to put it bluntly, these games are second-rate titles from the last year. From this announcement I guess that this is mostly just another data farming play that will never generate a…

> too cheap I'm astounded at HN's ability to spin anything as a negative. > these games are second-rate titles from the last year since when were games like AC: Odyssey or BL3 "second rate"? Of course they aren't going to have all games (out of the gate, we can assume they are working on licensing) or have exclusive titles (for obvious reasons).

Also not sure if it'd just a licensing issue. I think all the games might very well be modded to run on Stadia servers. May be the renders are optimized to send out compressed video over the wire instead of a video output. Totally speculating but I think it's likely that the games need to be integrated into the Stadia platform somehow.
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