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Stadia Founder's Edition

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Re: Stadia Founder's Edition

#81

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

By being a click away on youtube, android, chrome and chromecast.

Re: Stadia Founder's Edition

#82
Won't work. The reason multiplayer games work over the internet is game engines compensate for latency by prediction. But when I move my mouse I don't want to wait a third of a second for the view to change. The problem with Google is they test everything on local 10G networks with near zero latency and the servers are walking distance away. Then they produce these abortions of products that are killed off 2 years later.

Yeah basic input lag is about as enticing as a 2KG chunk of a plastic helmet strapped to my head.

I bet in 10 years time we will still be playing on a PC with a GPU and a monitor on the desk.

Re: Stadia Founder's Edition

#83

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

To me this seems like xCloud is in response to Stadia. Google has the infrastructure and Microsoft and Sony need to work together to compete. This would be similar to how Microsoft and Sony responded to the Nintendo Wii.

Microsoft has been working on xCloud for a lot longer than that. And Microsoft has more cloud data centers than Google around the globe.

Re: Stadia Founder's Edition

#84
post #56

I think this is a pretty reasonable price and I fully expect to pre-order, but I'm disappointed that the games must be purchased a la carte. I'd much rather pay a higher monthly fee and be able to play any games I wanted. I'm not sure how much more I'd be willing to pay, but I just think that purchasing titles that I don't own doesn't fit well with the streaming paradigm.

For me that's an immediate 'nah', because I entirely expect it to suddenly shut down at some point in the future (because, you know, Google).

This. I got the preorder email a half hour or so ago and have been sitting here thinking "ehhhhhhh" I want to check it out but I'm expecting the quality to be exactly like it was from the first Amazon Fire (the controller even looks like a cousin of the Fire controller, the button orientation is slightly different and they've swapped the position a stick and the dpad) except instead of downloading titles to the Fire you'll buy the controller and randomtimelater Google will shut down the service leaving you with nothing to play at all.

130$ (probably more with shipping) is a good deal of money for me, I'd feel a lot better pulling the trigger if Google didn't have a history of abandoning stuff.

Re: Stadia Founder's Edition

#85
post #75

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

Microsoft came out of no-where with the original XBox. You had Playstation, Nintendo, and Sega. It can happen, just need the right motivations for customers. And if 5G lives up to it's promises, this will be one of those first great products to take advantage of that extra bandwidth.

And when Sony launched the PlayStation no one believed they could compete with Nintendo and Sega..

Re: Stadia Founder's Edition

#86

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

Uh, cross-platform gaming will be huge. It says it will work in a Chrome browser. This is running on Linux and using Vulkan as well, so I imagine the open source community will want to try to adopt these technologies more and more since it is clearly scalable and efficient enough to run a live streaming service of this magnitude. I'm happy to see less games developed in proprietary frameworks and to be supported on m…

There's no denying the underlying idea is big, the question is can Google actually penetrate the market, or have the grit to see it through when adoption is low in the beginning. I'm betting no, but we'll have to wait and see.

Re: Stadia Founder's Edition

#87

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

OnLive tried this, failed, and got acquishutdown by Sony: https://www.theverge.com/2015/4/2/8337955/sony-buys-onlive-o...

Other players who could do this fairly naturally are Valve (steam link) and Nvidia themselves.

Re: Stadia Founder's Edition

#88

Earlier quoted context omitted.

To me this seems like xCloud is in response to Stadia. Google has the infrastructure and Microsoft and Sony need to work together to compete. This would be similar to how Microsoft and Sony responded to the Nintendo Wii.

Because Microsoft does not have the infrastructure? Azure has more DC and compute power around the world than Google Cloud.

The problem is that Microsoft can't really be taken seriously in the gaming market, or in any consumer space where they might have good or great products but little to zero traction, and Sony doesn't have the network infrastructure.

Re: Stadia Founder's Edition

#89

Anyone know of a "how will Stadia perform on my ISP" check (all I see is a bandwidth check, which is not the same)? I'm not expecting anything (I'm on average 50ms ping to servers, 120ms ping if you include processing on the remote end), but it would be good to have confirmation. I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the…

Check out Fast.com. If your loaded latency numbers are high, it's possible you won't do well with Stadia.

The best test is going to be using it. There are too many factors to have a good predictive test.

Re: Stadia Founder's Edition

#90
post #75

I just don't see how they are going to compete with Microsoft on this, or Sony for that matter. I can't help but think this will be killed off in the next 2-3 years due to low adoption. Microsoft and Sony already have their foot in the door, and xCloud is supposedly going to be an E3 topic...and I'm sure they will bundle it with existing Xbox Live services for a bump in price. Google has proven me wrong in the past,…

Microsoft came out of no-where with the original XBox. You had Playstation, Nintendo, and Sega. It can happen, just need the right motivations for customers. And if 5G lives up to it's promises, this will be one of those first great products to take advantage of that extra bandwidth.

Microsoft Xbox persevered only because of Microsoft's deep pockets not because they necessarily did anything different enough to attract gamers. It was not a successful console.
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