Earlier quoted context omitted.
I don't need a virtual 4K monitor. I can turn my head to see more, just like I do in real life. How close do you have to be to see the pixels in a 4K monitor, and at that point, can you see the entire monitor without looking around? I want the portability, and then the resolution just has to be good enough. If we could get a virtual 1080p display that would be amazing and good enough. But to your point, the VR displa…
you're not doing the math... this is not meant as a slight but: how big is your virtual 1080p screen representing? and at what distance. give me those numbers and I can tell you what display tech it needs to be, but it's going to be on the order of 10-20x density. it's all about pixel radians. Also, 1080 is quite small for reading, macs have retina displays which is nearing print when running anti-aliasing. And don't…
So if I could focus like it was 6 feet away but it was big enough it took up most of the screen from that distance, and it had a 1080p resolution, that would be good enough. And then I'd buy the upgrades when they came around :) The rough math I was doing in my head was that anything that wasn't 1:1 would need probably 4 pixels for every one virtual pixel. So 4K would about do it.
I pick 1080p because most laptops today still have that resolution, and several laptops that I still use have less resolution than that and are still usable.