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Magic Leap One

magicleap.com

251–260 of 653 posts

Re: Magic Leap One

#251
post #11

Nice solidworks render. What about showing the real product?

That was my first reaction as well, but there is one article online by someone who's used the device. It sounds more mature than I assumed it'd be viewing this landing page [0] [0] https://www.rollingstone.com/glixel/features/lightwear-intro...

Where does it say they used the goggles?

"My first experience with Magic Leap’s technology in action occurred in a sort of sound stage"

Note he uses the generalized word, 'technology', and does not say 'Magic Leap One'. Then later in the visit:

"My first close look at the full Magic Leap hardware comes in a secluded space upstairs that resembles a fashion showroom."

Re: Magic Leap One

#252

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

The big problem there is resolution and the "Screen door" effect. Text has to be fairly large in order to be readable. We will need an enormous resolution and incredibly low dot pitch to solve those issues and make productivity tools possible. This is the tech space where I dream of working. I have been designing features for developer teams in AR but without the hardware being available, it's all theory.

That and the whole "how do you make stuff opaque". All the demo show semi-transparent object being added to the real world. Making text legible when you can't fully control the background on which it is display is very hard. My best guess is that if they don't advertise that use-case it is because they don't really feel ready to be judged on it.

Re: Magic Leap One

#253

Earlier quoted context omitted.

I thought they had solved this. "Such may be used to cancel light from the planar waveguides with respect to light from the background or real world, in some respects similar to noise canceling headphones." from https://gpuofthebrain.com/blog/2016/7/22/how-magic-leap-will...

None of their demo videos show that. In fact, they seem to prefer shooting demo videos in really dark rooms. Presumably to cover up that limitation.

I think you have to take those demo videos with a pinch of salt. It's impossible to demo tech like this without wearing the device. Assumedly the field of view is inaccurate as well. What's interesting is that it's a 'light field' and not just a screen, hopefully opening up areas of innovation. Let's see how it pans out once more details are revealed.

Re: Magic Leap One

#254

Earlier quoted context omitted.

The device is supposed to be in the hands of actual paying customers within a year and they don't even have pictures or video of it _doing something_. Sure it might not be perfect, but there's exactly zero evidence that this product isn't just a hollow chassis. If a demo at this point comes off as half baked, isn't that a gigantic red flag that this product isn't able to cash the checks that Magic Leap is writing? Ni…

I agree that it is concerning, but I don't see how an entire multi page article of someone's hands-on experience with the device qualifies as "exactly zero evidence this product isn't just a hollow chassis."

The article, remarkably, has scant few details on the author's experience with the product. This quote sums up my skepticism:

>instead they were constructed to give visitors who pass through the facility under non-disclosure agreement, a chance to see the magic in action.

It's a controlled environment with purpose-built demos for folks under NDA.

There's no videos, renderings from actual hardware, or substantive critiques on the fidelity of the device's output. The only negative criticism is that it has a rectangular viewport which doesn't fill your field of view. I can't believe that's the only negative thing that could be said about this. Not a single comment on FPS, glitches, or any other problems.

Call me a conspiracy theorist, but I could totally see this demo as being fudged. The computations could be happening off-device with video streamed over wifi. We've heard before that Magic Leap has struggled to miniaturize their hardware, with the last version looking like a proton pack...what better way to demo it than to fake the demo?

I want real evidence that the cute hockey puck has a real computer inside, not just anecdotes from an NDAed journalist in a lab environment.

Re: Magic Leap One

#255
They haven't unveiled jack shit. Just another bunch of 3D renders. Unveiling your product should mean a little more than some sketches of what you'd like to build.

Re: Magic Leap One

#256
post #194

Earlier quoted context omitted.

I don't think AR can do full opacity yet, with is the problem. You couldn't block out the background enough

Projectors can't block out the background entirely either, and they're in very wide use. We get around that by projecting onto flat, solid-color areas. As long as you understand that to use your "monitor", you need to be staring at a semi-smooth solid color area, it should work. If I moved my monitor out of the way, I'd be staring at a white wall. That doesn't need to be completely blacked out before displaying somet…

Well sure, you could stare at a blank wall with a bulky headset on, but why not just have a monitor? Also the parent comment didn't seem to be talking about staring at a blank wall. I just don't see how this could be better than an nice wide monitor.

Re: Magic Leap One

#257
post #194

Earlier quoted context omitted.

I don't think AR can do full opacity yet, with is the problem. You couldn't block out the background enough

Projectors can't block out the background entirely either, and they're in very wide use. We get around that by projecting onto flat, solid-color areas. As long as you understand that to use your "monitor", you need to be staring at a semi-smooth solid color area, it should work. If I moved my monitor out of the way, I'd be staring at a white wall. That doesn't need to be completely blacked out before displaying somet…

Most office workers don't have a large, flat, solid, dark colored wall to look at. The reality of most office environments is that we're looking at co-workers, furniture, plants, windows, artwork, small cubicle walls, etc. If you have to rearrange offices to make AR usable then what's the point? Just give everyone a physical monitor. They're cheap.

I doubt that white walls will work well for AR backgrounds because it's additive light. There won't be enough contrast to make reading comfortable.

Re: Magic Leap One

#258

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

The big problem there is resolution and the "Screen door" effect. Text has to be fairly large in order to be readable. We will need an enormous resolution and incredibly low dot pitch to solve those issues and make productivity tools possible. This is the tech space where I dream of working. I have been designing features for developer teams in AR but without the hardware being available, it's all theory.

Agreed - if I could spin my experience as a classroom teacher into designing k12 AR productivity tools that would be an amazing career step.

Re: Magic Leap One

#260

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

> I don't understand why this entire field seems so focused on gaming, and not productivity.

Lets look at a similar product that lives on as "productivity", one that did NOT launch with gaming features: google glass.

For most of us, and most companies they aren't going to invest 100's or 1000's of dollars on something unproven. We might do that for "entertainment" purposes but not productivity ones until the tech is proven.

How do you prove out tech? How do you get those consumer grade productivity tools into the hands of end users quickly and efficiently -- lower cost or raise value. There are plenty of folks who gladly spend $1000 on gaming, look at the mobile space and the insane decisions consumers make there.

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