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Magic Leap One

magicleap.com

171–180 of 653 posts

Re: Magic Leap One

#171
post #83

Earlier quoted context omitted.

I am not affiliated with Magic Leap. I do know for a fact though that they have many independent teams working to showcase this technology.

That doesn't really explain why they're not showcasing it yet.

"It's not ready yet."

Re: Magic Leap One

#173

So why does AR even exist? Is it too expensive to just have an outward facing camera (or 2 or 5) and re-render everything on the eye screens in real-time?

Why re-render the world when it's already there?

Because you can't render true black and rendering the world gives the developer more control over what the user sees.

I have no doubt that AR will power many "low end" gadgets like google-glass or snapchat's glasses, but for going full gargoyle mode, I imagine the ideal is a fully computer rendered landscape, even if it is mostly true to what you would see in the real world anyway (since it offers so much more power).

Re: Magic Leap One

#174
post #11

Nice solidworks render. What about showing the real product?

That was my first reaction as well, but there is one article online by someone who's used the device. It sounds more mature than I assumed it'd be viewing this landing page [0]

[0]https://www.rollingstone.com/glixel/features/lightwear-intro...

Re: Magic Leap One

#175

Magic Leap has a track record of outright lying [1]. Everything in this "unveiling" looks like CGI. There is no store and nothing is shipping until "2018". [1] https://www.theverge.com/2016/12/8/13894000/magic-leap-ar-mi...

Apparently it's real: https://www.rollingstone.com/glixel/features/lightwear-intro... Common concerns, like FOV (not very big), are addressed in this article: > The viewing space is about the size of a VHS tape held in front of you with your arms half extended. It’s much larger than the HoloLens, but it’s still there.

I wonder how many people would have no idea how big a VHS tape is.

Re: Magic Leap One

#176

Earlier quoted context omitted.

$1,887,500,000 should have been enough! https://www.crunchbase.com/organization/magic-leap

... and all i got was this lousy internet site. Just kidding, the internet site is really beautiful.

Made firefox on Android crash after spending 20 seconds loading though

Re: Magic Leap One

#177
post #11

Nice solidworks render. What about showing the real product?

All of the imagery on the front page of https://www.oculus.com/rift is CG

But Oculus actually has those products on the market, and unlike Magic Leap, it's not universally recognized as vapourware.

Re: Magic Leap One

#178

Since the 1st iteration of the design is apparently ready, why can't they just show a small demo? It's supposed to be shipping in 2018. They could easily have hired a team of top notch creators to showcase some of the capabilities of the device live -even if the device is still not 100% ready- instead of this silly Manhattan project secrecy. I hope they deliver as promised, but something smells fishy. It's a pity, be…

My guess is, they are wanting more money. It's not really ready and won't ship next year. I agree something is fishy.

Maybe they are waiting to ship on the same day that Ready Player One comes out :-)

Re: Magic Leap One

#179
They should spend less time registering meaningless trademarks, and more time just telling people what the hell it is they're selling.

This is an augmented reality device, yet it doesn't say that anywhere on the page.

Re: Magic Leap One

#180
post #151

The first headset to give me virtual monitors that I can use day-to-day in lieu of my physical monitors will have my money in a heartbeat. I'd love to be able to carry a headset to/from work and have essentially the same multi-display experience at home/coffee shop/work/etc. I don't care if it's VR/AR.

Neither VR nor AR will provide effective alternatives to physical monitors for 8+ hours a day of software development or other knowledge work. VR blocks your view so you have to keep removing the headset to talk to a colleague or find your coffee cup. AR just overlays on the real world background making it really unpleasant to read or edit code or documents. I expect most of us will still be using 2-D physical monito…

AR can also selectively block out the background to give you a virtual monitor. The advantage is that it can go transparent where required so that you can find that coffeecup or talk to your colleague without taking off the headset.
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