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Magic Leap One

magicleap.com

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Re: Magic Leap One

#361

Earlier quoted context omitted.

I don't need a virtual 4K monitor. I can turn my head to see more, just like I do in real life. How close do you have to be to see the pixels in a 4K monitor, and at that point, can you see the entire monitor without looking around? I want the portability, and then the resolution just has to be good enough. If we could get a virtual 1080p display that would be amazing and good enough. But to your point, the VR displa…

you're not doing the math... this is not meant as a slight but: how big is your virtual 1080p screen representing? and at what distance. give me those numbers and I can tell you what display tech it needs to be, but it's going to be on the order of 10-20x density. it's all about pixel radians. Also, 1080 is quite small for reading, macs have retina displays which is nearing print when running anti-aliasing. And don't…

I guess I'm ok with a virtual screen taking up most of the view. Of course it would be better if it didn't. But I'd still pay for one where I could pretty much only look at one screen at a time, with enough space around the edges to see if there was another screen to look at. And to avoid eye strain I'd need to not have to focus a few inches away.

So if I could focus like it was 6 feet away but it was big enough it took up most of the screen from that distance, and it had a 1080p resolution, that would be good enough. And then I'd buy the upgrades when they came around :) The rough math I was doing in my head was that anything that wasn't 1:1 would need probably 4 pixels for every one virtual pixel. So 4K would about do it.

I pick 1080p because most laptops today still have that resolution, and several laptops that I still use have less resolution than that and are still usable.

Re: Magic Leap One

#362
post #315
post #262

Earlier quoted context omitted.

There are two reasons why the field is focused on gaming and not productivity: fidelity and familiarity. It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. In gaming, on…

> It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. I doubt that. If you make a VR/AR/?R version of a Bloomberg terminal or Factset then finance firms will literally rol…

You might be able to collect a few wads of cash from finance firms who want a cooler-looking Bloomberg terminal, but I doubt this strategy could actually displace Bloomberg unless there's a technological edge that (1) delivers real, ongoing value and (2) can't be matched by Bloomberg within 1-2 years.

Problem #1 is what you mentioned with VR/AR $APP Killers - they mostly suck. They create value via novelty, which wears off. Bloomberg delivers value by addressing a really consistent set of needs in a solution highly familiar to many users across a whole industry, to the point it's hard not to buy it if you're in finance. It's like the industry's craigslist - lousy in many ways but good enough to stay entrenched (though Bloomberg's entrenchment is driven more through familiarity and brand rather than network effect, which makes it somewhat easier to compete against).

Problem #2 (being matched by Bloomberg) comes from Bloomberg having such domination of its market, and such deep pockets, that unless you are doing things they can't do they will just learn from and then kill you should you attain sufficient success. Although it might be easier to buy you!

Re: Magic Leap One

#363

Earlier quoted context omitted.

Magic Leap claims to be able to occlude real-world objects with their AR, not just semi-transparent "hologram" overlays. This is something I'd want to see for myself, but here's what Brian Crecente at Rolling Stone wrote about it: > Miller wanted to show me one other neat trick. He walked to the far end of the large room and asked me to launch Gimble. The robot obediently appeared in the distance, floating next to Mi…

>>able to occlude real-world objects Here's an application for drivers and pilots: smart sun-shade to block out bright lights (headlights), sunlight, or glints off surfaces (water).

Based on Magic Leap's explanation, I'm not so sure it would work for that.

> My eyes were seeing two things existing in the same place and had decided that the creation, not the engineer, was the real thing and simply ignored Miller, at least that’s how Abovitz later explained it to me.

That sounds to me like some kind of light-field trickery where it puts an object in front of the background using the light field, but doesn't physically block the light. Instead, your brain processes it out because your visual model of the space has something in front of it.

I'm imagining this works sort of like the effect where you overlay left and right eye images that don't match, your brain sort of fades between the two of them because it can't decide what's there? Except instead of having that disagreement, both of your eyes say "This thing is in front" and that's how you see it"? It's hard to say from the kind of hand-wavey explanation.

If that's the case, I don't know that it would work for really bright glare. Either it might be a strong enough signal to overpower the light field, or the bright light scattering around your eyeball might still cause enough bloom to wash out your vision.

Re: Magic Leap One

#364
post #353

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

Check this one out: https://vspatial.com/

They definitely are trying to build what I want. There is even an Excel spreadsheet in the marketing materials! I didn't think the Oculus Rift had good enough resolution though. Has anyone tried this?

Re: Magic Leap One

#365

Earlier quoted context omitted.

I see this is a popular wish, and I'm afraid it's frustratingly unimaginative. Finally we have a medium that can open up entirely new ways of doing things with computers, yet so many people just wish it could replicate the old ways. Same thing happened when the first display computers were made to emulate paper-based terminals instead of exploring what's possible on a graphical display. We still haven't fully recover…

I don't get the pink plane reference, but this is a good point. I'm conflicted about it. On one hand you are right we should try to use new technology to get to entirely different levels of productivity, opening up "new worlds of ideas". At the same time, we have built our organizations, relationships, even our own brains to work in a certain commonly accepted way. Everyone can visualize what I mean when I describe a…

> But yes, it would be a tragedy if the better, more revolutionary way of working was discarded for an incrementally better version of what we are used to.

This tragedy is common occurrence with incremental ideas.

Compared to the revolutionary, incremental ideas have an unfair advantage. They are way easier to talk about, way easier to imagine, way easier to implement, and way easier to sell. They capture the market, and before long, too many people's lives will depend on them that no one would dare even propose doing things differently.

This has happened time and time again. QWERTY is a nice example:

> The top row of alphabetic keys of the standard typewriter reads QWERTY. For me this symbolizes the way in which technology can all too often serve not as a force for progress but for keeping things stuck. The QWERTY arrangement has no rational explanation, only a historical one. It was introduced in response to a problem in the early days of the typewriter: The keys used to jam. The idea was to minimize the collision problem by separating those keys that followed one another frequently. Just a few years later, general improvements in the technology removed the jamming problem, but QWERTY stuck. Once adopted, it resulted in many millions of typewriters and a method (indeed a full-blown curriculum) for learning typing. The social cost of change (for example, putting the most used keys together on the keyboard) mounted with the vested interest created by the fact that so many fingers now knew how to follow the QWERTY keyboard. QWERTY has stayed on despite the existence of other, more "rational" systems. On the other hand, if you talk to people about the QWERTY arrangement they will justify it by "objective" criteria. They will tell you that it "optimizes this" or it "minimizes that." Although these justifications have no rational foundation, they illustrate a process, a social process, of myth construction that allows us to build a justification for primitivity into any system. And I think that we are well on the road to doing exactly the same thing with the computer. We are in the process of digging ourselves into an anachronism by preserving practices that have no rational basis beyond their historical roots in an earlier period of technological and theoretical development. – Seymour Papert, Mindstorms

That's why I believe we should be more evangelical in promoting revolutionary ideas (from the blue plane), and more quick to point out incremental ideas (the pink plane).

Re: Magic Leap One

#367
post #315
post #262

Earlier quoted context omitted.

There are two reasons why the field is focused on gaming and not productivity: fidelity and familiarity. It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. In gaming, on…

> It's hard to build high-enough fidelity into the hardware at a reasonable price point. And even if you did make VR goggles that were great for giant spreadsheets at $1000, it would be a weird enough idea that it would have to be massively better than $1000 worth of monitors to get people interested. I doubt that. If you make a VR/AR/?R version of a Bloomberg terminal or Factset then finance firms will literally rol…

I've never worked at a financial firm but I have a hard time imagining the uptight social culture of finance being one that embraces employees being spotted wearing goofy headsets and waving their hands around. The boost in productivity from any such app would seemingly be negligible, especially when you consider that the popularity of the Bloomberg terminal lies in its chat function:

https://www.ft.com/content/5d6c2d9c-1f61-11e5-ab0f-6bb9974f2...

https://www.ft.com/content/f16d73ee-a910-11e7-ab55-27219df83...

Re: Magic Leap One

#368

Earlier quoted context omitted.

I agree that it is concerning, but I don't see how an entire multi page article of someone's hands-on experience with the device qualifies as "exactly zero evidence this product isn't just a hollow chassis."

The article, remarkably, has scant few details on the author's experience with the product. This quote sums up my skepticism: >instead they were constructed to give visitors who pass through the facility under non-disclosure agreement, a chance to see the magic in action. It's a controlled environment with purpose-built demos for folks under NDA. There's no videos, renderings from actual hardware, or substantive crit…

> It's a controlled environment with purpose-built demos for folks under NDA

Magic Leap pulled a similar stunt with The Information around the same time last year [1]. Seems like they found a more pliant journalist in The Rolling Stone.

"In March of last year, it released a video online titled “Just Another Day in the Office at Magic Leap.” Shot from the perspective of one of its employees working at his desk, all appears normal until robots start falling from the ceiling and converging on the worker, who picks up a toy gun and starts blasting his enemies into tangled lumps of virtual metal. The video, viewed 3.4 million times on YouTube, was meant to demonstrate a game people were playing with Magic Leap’s headset. It had been used for more than a year to recruit employees to South Florida. 'This is a game we’re playing around the office right now,' Magic Leap wrote in the description of the video.

But no such game existed at the time, according to two former employees with direct knowledge. The video was not actually filmed using any Magic Leap technology. It was made by New Zealand-based special effects company Weta Workshop, which has worked on movies like 'Mad Max: Fury Road' and 'The Hobbit,' the employees said. One of them called it an 'aspirational conceptual' video. The employees said some at the company felt the video misled the public.

...

In addition to the bulky demo connected to a computer, Mr. Abovitz showed The Information a prototype of the compact device it intends to build. It looked as if somebody fastened electronics to every inch of a pair of wire-framed glasses. It had a multi-layered, flat lens. He would not turn the device on, but assured a reporter that it worked just as well as the larger, helmet-like device. Mr. Abovitz would not discuss details of the technology, repeatedly responding to probing questions with the phrase 'Squirrels and Sea Monkeys.'"

I think Magic Leap is another Theranos. A second, independently-developed HoloLens makes for a respectable incremental business. But that nugget of truth has been leveraged to a $6 billion hallucination. Maintaining that hallucination could have forced management to lie to investors, to the public and to their employees.

[1] https://www.theinformation.com/the-reality-behind-magic-leap

Re: Magic Leap One

#369
post #256

Earlier quoted context omitted.

Well sure, you could stare at a blank wall with a bulky headset on, but why not just have a monitor? Also the parent comment didn't seem to be talking about staring at a blank wall. I just don't see how this could be better than an nice wide monitor.

Well sure, you could stare at a tiny monitor, but why not just have a headset that turns all of your available wall space into one massive screen? Let's take one use case I've seen quite often: someone has three cubicle walls around them, and only uses one 21" wide section of it. Maybe two 21" wide sections, or one 27" wide section if they're lucky. The person has a chair that swivels 360 degrees. Nothing says "a nic…

Think of ergonomics though. Can you comfortably read something 5 or 6 feet away that's in 16pt font? Can you find text on a surface that large easily? I'd be willing to guess people can't do that. Otherwise projectors would be more common displays.

Re: Magic Leap One

#370

I don't understand why this entire field seems so focused on gaming, and not productivity. The single most interesting thing to me was the "displays on demand". There are two things that would absolutely revolutionize how I work that I would pay big money for: 1) Any sort of glasses that would allow me to view virtual displays in high definition. I don't care if I have to turn my head to see more than one display, I…

Gaming was one of the first markets for the Personal Computer, productivity was a sideshow for a bit.
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