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Kerbal Space Program Acquired by Take-Two Interactive

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171–180 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#171

Earlier quoted context omitted.

Well, that (and the shots showing several Jupiter moons simultaneously) was a creative decision - one I strongly disagree with - but otherwise The Expanse is pretty good, and they get lots of minor details right (like engines heating up some metal beams on the exhaust path, or that scene where a PDC round penetrated the Roci and its trail didn't move until they started manoeuvring, etc.).

That and the ships having to flip to slow down burn makes the expanse one of the more realistic portrayals of space flight (minus the epstein drive which is basically magic) in modern tv. Also, they show decompression way more realistically. Its not like a bomb goes off when a hole opens up in the side of the ship, which is nice.

Burn-flip-burn is nice. It'd be nice to see them performing realistic burns to alter orbits, but that might be too much to ask for.

>minus the epstein drive which is basically magic

It's canonically a fusion rocket, isn't it? So beyond today's means, but hardly "magic".

Re: Kerbal Space Program Acquired by Take-Two Interactive

#172
post #2

Video game company acquisitions can be brutal. I hope everything goes well for the team now and several years in the future.

Agreed. The number of times I've read "don't worry, this doesn't change anything" in the press release of an acquisition is too many to count, and the number of times it's been true has been close to zero.

Yes, but it wasn't EA who did the purchase.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#173
post #77

I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…

>Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. How long is a developer expected to keep improving a game? Maybe it is the old console gamer in me, but it wasn't that long ago that a game developer was done with a game when it was released. This game has been public for 6 years, been on Steam for 4 years, and been out of beta for 2…

Im actually hoping that they don't make a sequel but continue the great style of continuously giving back to the community.

My personal guess for the future is that Kerbals will take off as a franchise, maybe even a movie, who knows. Lets face it, kerbals are just frickin cute :-)

Re: Kerbal Space Program Acquired by Take-Two Interactive

#174

Earlier quoted context omitted.

That and the ships having to flip to slow down burn makes the expanse one of the more realistic portrayals of space flight (minus the epstein drive which is basically magic) in modern tv. Also, they show decompression way more realistically. Its not like a bomb goes off when a hole opens up in the side of the ship, which is nice.

Burn-flip-burn is nice. It'd be nice to see them performing realistic burns to alter orbits, but that might be too much to ask for. >minus the epstein drive which is basically magic It's canonically a fusion rocket, isn't it? So beyond today's means, but hardly "magic".

Any advanced technology... :)

I don't actually recall what the in universe explanation of it was outside of it running off water as its fuel. Either way its specific impulse is crazy.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#175
post #116

Earlier quoted context omitted.

> no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Meh. I've a degree in Physics and I still enjoy Star Trek. I agree with the rest.

And I think all of us here love hacker movies. Sneakers, Hackers, Swordfish, etc. :)

My personal favorite https://www.youtube.com/watch?v=hkDD03yeLnU

Re: Kerbal Space Program Acquired by Take-Two Interactive

#176

Earlier quoted context omitted.

Don't be so flippant. It's not exactly controversial to say that trained musicians will suffer more when listening to bad music, so why would it be different for any other skill? One of the main gameplay mechanics is all about understanding orbital physics, and fiddling around with that for tens if not hundreds of hours will leave anyone with a grasp of it on an intuitive level. Once the brain is that trained, is it…

>Ant that seeing it done wrong is like a false note in music? No, it's not the same because most movies are not meant to be a reproduction of the real thing.

No, but they are (usually) meant to be representative of the real thing, to the degree that it's recognizable. The more that representation diverges from reality, the more suspension of disbelief you'll bust for people that see it. Sometimes it can't be helped, or is one of a few things you are expected to take for granted for the plot, and that's generally okay with most people. Worse is when there's no real reason for it to be wrong except for lack of care. That's when it's really annoying.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#177
post #56

Kerbal Space Program is a game that we're quite lucky to have. No microtransactions, no DRM, just sciencey goodness. Except for those making it, who Squad apparently didn't bother paying anywhere near what they were worth.

Its likely the lack of excessive monetization and the lack of pay to developers are not unrelated.

This possibly isn't the least hard to read sentence I have read :)

Easier to read and hopefully captured what you were trying to say:

> Reduced monetization likely reduced developer pay.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#178
post #162

Earlier quoted context omitted.

When they were on Unity 4, they were using Unity's physics engine - that made the game perform badly for bigger constructions (e.g. large rockets, or space stations), because the physics engine was single-threaded and the game is CPU-bound on physics. After switching to Unity 5, things got better. I haven't been up to date with KSP for the past year, so I don't know if they switched to some other physics engine (thou…

Unity uses a modified version of PhysX. Unity 5 updated to a newer PhysX build that supports at least some multithreading.

It sure does fire up more threads, but the performance boost wasn't really all that great (the 4 -> 5 transition increased the amount of parts I could handle by about 2x on my 5820k (6 core)).

Re: Kerbal Space Program Acquired by Take-Two Interactive

#179

Earlier quoted context omitted.

How so? The movie shows them going from A to B, physics says going from A to B takes far more delta-v than the spacecraft would have, therefore it's a physics issue. It would be like a WWII movie showing a bomber taking off from NYC and bombing Berlin.

>It would be like a WWII movie showing a bomber taking off from NYC and bombing Berlin. NYC to Berlin is well within the originally required flight range of the B-29 (5,333mi at 400mph with a 2k lbs load). It wouldn't be an intelligent thing to do, but it isn't physically impossible.

[deleted]

Re: Kerbal Space Program Acquired by Take-Two Interactive

#180
post #116

Earlier quoted context omitted.

> no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Meh. I've a degree in Physics and I still enjoy Star Trek. I agree with the rest.

And I think all of us here love hacker movies. Sneakers, Hackers, Swordfish, etc. :)

Do you consider Office Space a hacker movie?
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