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Kerbal Space Program Acquired by Take-Two Interactive

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Re: Kerbal Space Program Acquired by Take-Two Interactive

#81

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?

I think those were examples of movies that got it mostly right. Had to read it twice, myself.

It had a couple mulligans like the different space stations being in really similar orbits, but otherwise was pretty good.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#83
post #47

Earlier quoted context omitted.

Graphics are irrelevant, I'm talking about physics. Stock KSP graphics are "good enough".

Your original comment read as if you were saying that Unity was to blame for what the graphics look like.

Again I would say that if he did say that, he would be correct.

Sit me down in a room of 20 games, and tell me to identify unity games by simply playing each computer. On the 20% chance that I can't instantly tell by looking, a wee swipe of the mouse and the complete lack of responsiveness finalizes all I need for 100% success rate.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#84

I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…

To each their own, but this kind of sandbox game to me works better with simpler graphics as it leaves more to the imagination.

'Simple' aesthetics and high-quality graphics aren't mutually exclusive. You can have cartoony looking games that still benefit greatly from better lighting, among other things.

The big thing that I'd like to see are atmospheric effects and better rocket plumes. I very much agree that the simple aesthetic works really well for the game, but there's a lot that could be done.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#85

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Let's not go giving The Expanse too much credit, here. That no-thrust gravity slingshot around all of Jupiter's moons in 2 hours was...stretching it.

Well, that (and the shots showing several Jupiter moons simultaneously) was a creative decision - one I strongly disagree with - but otherwise The Expanse is pretty good, and they get lots of minor details right (like engines heating up some metal beams on the exhaust path, or that scene where a PDC round penetrated the Roci and its trail didn't move until they started manoeuvring, etc.).

Re: Kerbal Space Program Acquired by Take-Two Interactive

#86
Hopefully this means things will "improve" without turning the community into a sterile, lifeless environmemt, but we'll see. Maybe not much changes, maybe they take the IP and run with it. Who knows.

Must say it was weird to stumble on this news here on HN first instead of on the KSP forum (where admitedly it was posted first); guess it's been a busy morning and I just missed it.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#87

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?

They got most of the physics right AFAIR, and that was portrayed in a very visually beautiful way. They screwed up stage setup though (like positions of the telescope, ISS and Chinese space station relative to one another) - which is a departure from realism, but not from physics per se.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#88

I've had so much trouble playing the port on console. I know it was made by a contractor but ugh. I want to love this game but it's total masochism to play on console right now. Hopefully this leads to something good.

Playing it with a controller must be like pulling teeth! KSP isnt really that entertaining for me without mods to expand the gameplay either.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#89
post #61

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!

If I remember, momentum and orbit matching in Gravity were pretty shady. Still way better than most predecessors, though.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#90

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand.

Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.

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