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Kerbal Space Program Acquired by Take-Two Interactive

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71–80 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#71
post #49

Earlier quoted context omitted.

Valve is.

Valve seems like it might be a little too "humane". Gotta light a fire under those devs and get them to actually release a game now and again. Valve has been coasting on Steam and Hats for way too long.

As much as I'd love a new Valve game, why fix what's not broken, financially speaking? Valve/Steam definitely have plenty of other problems that I'd love to see get sorted out, but they're making tons of money.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#72
post #61

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!

Going from ISS to Tiangong in anything like a real-world spacecraft is, like, super impossible.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#73
post #72
post #61

Earlier quoted context omitted.

I think Gravity has a few moments of dodgy orbital mechanics. Not sure if that was the point!

Going from ISS to Tiangong in anything like a real-world spacecraft is, like, super impossible.

It's perfectly possible.

If you land and launch again.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#75

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?

Re: Kerbal Space Program Acquired by Take-Two Interactive

#76

Earlier quoted context omitted.

Valve seems like it might be a little too "humane". Gotta light a fire under those devs and get them to actually release a game now and again. Valve has been coasting on Steam and Hats for way too long.

As much as I'd love a new Valve game, why fix what's not broken, financially speaking? Valve/Steam definitely have plenty of other problems that I'd love to see get sorted out, but they're making tons of money.

Because I for one am not making any of that money and I want a new Portal game, damn it.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#77

I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…

>Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes.

How long is a developer expected to keep improving a game? Maybe it is the old console gamer in me, but it wasn't that long ago that a game developer was done with a game when it was released. This game has been public for 6 years, been on Steam for 4 years, and been out of beta for 2 years. I don't get how customers can complain about a lack of commitment to the game especially considering the low price the game was usually offered at. I wouldn't blame Take-Two one bit for trying turn a bigger profit with more paid content or a complete sequel.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#78
post #35

Earlier quoted context omitted.

The problem is not graphics, but rather, the limitations of Unity that make it unsuitable for anything else but lowest common denominator multi-platform games with clearly defined limits. Space Engineers is another game hampered by Unity.

KSP is nowhere close to the limits of Unity, though, as proven by the modding community which (~1 - 1.5 years ago when I was last playing) provided better textures, atmospheric effects, better particle systems, and even shader-based atmospheric scattering. It would be entirely possible to incorporate all of that, in a more polished form, into the base game, given enough development time and will. I mean, this is how…

Lol @ this.

The very act of double clicking the icon to boot up unity === terrible performance.

"Maybe she's born with it" was a funny joke I recall when working in Dundee on a Unity Project. I remember moving to a temporary role (More to fill the team for the investors to smile) and they were using Lumberyard and what a total difference.

Unity is a poor mans game development solution and that might have perks, but a game the scope of KSP deserves way way way way more respect.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#79

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Let's not go giving The Expanse too much credit, here. That no-thrust gravity slingshot around all of Jupiter's moons in 2 hours was...stretching it.
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