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Kerbal Space Program Acquired by Take-Two Interactive

kerbalspaceprogram.com

21–30 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#21
post #19

Earlier quoted context omitted.

I think most of the team actually left after 1.0 was finished. They got sick of working for Squad. I think Squad was never a particularly good place to be a game developer, and they realized they should probably cash out now.

The ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month. https://www.destructoid.com/former-kerbal-space-program-deve... I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.

Take-Two appears to have purchased the KSP property, not Squad, the original owning company.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#22
post #12

Earlier quoted context omitted.

Agreed. The number of times I've read "don't worry, this doesn't change anything" in the press release of an acquisition is too many to count, and the number of times it's been true has been close to zero.

In this case it's probably a good thing. Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)

> in an actually good game engine (i.e. not Unity)

...and drop Linux support, of course.

/smh

Re: Kerbal Space Program Acquired by Take-Two Interactive

#23
post #12

Earlier quoted context omitted.

Agreed. The number of times I've read "don't worry, this doesn't change anything" in the press release of an acquisition is too many to count, and the number of times it's been true has been close to zero.

In this case it's probably a good thing. Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)

Unity's actually great... the problem is anyone can use it.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#26

Hopefully the game will be better off under Take-Two (I am not familiar with their past treatment of indy-like games like this) I have read several stories online about how poorly SQUAD treated the core development team of KSP: https://www.develop-online.net/news/squad-devs-blast-kerbal-...

$2400 sounds incredibly low even in PPP terms for Mexico.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#28

I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…

I would love it even if they keep the same graphics but make the physics better and more free of bugs.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#29
post #5
post #2

Video game company acquisitions can be brutal. I hope everything goes well for the team now and several years in the future.

Seems like a chunk of the team left already (and were subsequently hired by Valve[1]) [1] http://www.eurogamer.net/articles/2017-05-22-valve-hired-the...

I saw somewhere that Riot had also picked up a few of them. Not that it really makes what happened much better, but at least these guys got a reward of sorts.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#30
post #19

Earlier quoted context omitted.

The ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month. https://www.destructoid.com/former-kerbal-space-program-deve... I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.

Take-Two appears to have purchased the KSP property , not Squad, the original owning company .

What is your point?
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