Earlier quoted context omitted.
I think most of the team actually left after 1.0 was finished. They got sick of working for Squad. I think Squad was never a particularly good place to be a game developer, and they realized they should probably cash out now.
The ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month. https://www.destructoid.com/former-kerbal-space-program-deve... I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.
Kerbal Space Program Acquired by Take-Two Interactive
21–30 of 344 posts
Re: Kerbal Space Program Acquired by Take-Two Interactive
#22Earlier quoted context omitted.
Agreed. The number of times I've read "don't worry, this doesn't change anything" in the press release of an acquisition is too many to count, and the number of times it's been true has been close to zero.
In this case it's probably a good thing. Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)
...and drop Linux support, of course.
/smh
Re: Kerbal Space Program Acquired by Take-Two Interactive
#23Earlier quoted context omitted.
Agreed. The number of times I've read "don't worry, this doesn't change anything" in the press release of an acquisition is too many to count, and the number of times it's been true has been close to zero.
In this case it's probably a good thing. Really, the thing to do is buy it for the name, and then start from scratch in an actually good game engine (i.e. not Unity)
Re: Kerbal Space Program Acquired by Take-Two Interactive
#24/bet me it won't...
Re: Kerbal Space Program Acquired by Take-Two Interactive
#25Re: Kerbal Space Program Acquired by Take-Two Interactive
#26Hopefully the game will be better off under Take-Two (I am not familiar with their past treatment of indy-like games like this) I have read several stories online about how poorly SQUAD treated the core development team of KSP: https://www.develop-online.net/news/squad-devs-blast-kerbal-...
Re: Kerbal Space Program Acquired by Take-Two Interactive
#27Whats next? Dwarf Fortress acquired by EA?
Re: Kerbal Space Program Acquired by Take-Two Interactive
#28I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…
Re: Kerbal Space Program Acquired by Take-Two Interactive
#29Video game company acquisitions can be brutal. I hope everything goes well for the team now and several years in the future.
Seems like a chunk of the team left already (and were subsequently hired by Valve[1]) [1] http://www.eurogamer.net/articles/2017-05-22-valve-hired-the...
Re: Kerbal Space Program Acquired by Take-Two Interactive
#30Earlier quoted context omitted.
The ones that were weren't fired and replaced with Mexican "interns" working full time for $200 per month. https://www.destructoid.com/former-kerbal-space-program-deve... I wonder if Take-Two Interactive considered the morality of acquiring a company that paid slave wages. Maybe they should change their name to Take-Two Thousand Annually.
Take-Two appears to have purchased the KSP property , not Squad, the original owning company .