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Kerbal Space Program Acquired by Take-Two Interactive

kerbalspaceprogram.com

141–150 of 344 posts

Re: Kerbal Space Program Acquired by Take-Two Interactive

#141
post #76

Earlier quoted context omitted.

Because I for one am not making any of that money and I want a new Portal game, damn it.

Valve seems to have a slow pace for a reason... With games, you seem to have two choices... Do you want a game now, or a genre defining masterpiece that maintains playability for a decade later?

I would be okay with Valve Time. This isn't them being slow, this is them not making games anymore. There hasn't been a Valve-developed game since 2011 (that's when Dota 2 was released as a beta).

Re: Kerbal Space Program Acquired by Take-Two Interactive

#142

Earlier quoted context omitted.

How so? The movie shows them going from A to B, physics says going from A to B takes far more delta-v than the spacecraft would have, therefore it's a physics issue. It would be like a WWII movie showing a bomber taking off from NYC and bombing Berlin.

The Tiangong in the movie isn't a real space station so if the Chinese were to build it they could put it in any orbit they like, even one hypothetically 10m/s of delta-v away from the ISS and there might even be realistic reasons for them want to be energetically close to the ISS. There are reasons not to do it but if there's a good reason like the Chinese want to keep the option of physically linking to the ISS ope…

> The Tiangong in the movie isn't a real space station

It's a real space station name. The one they use is much bigger than the real station with the name, but it might be intended to be a future development, or it could be a fictional station with the same name (a city called New York, but with a population of 200 million and located in central France, to borrow your analogy), or they could have just intended the existing station and not bothered to research anything about it besides it's name and nationality.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#143

Earlier quoted context omitted.

The game also has a horrible habit of turning people into arrogant know-it-all armchair rocket scientists. > no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief? Something about this game…

Don't be so flippant. It's not exactly controversial to say that trained musicians will suffer more when listening to bad music, so why would it be different for any other skill? One of the main gameplay mechanics is all about understanding orbital physics, and fiddling around with that for tens if not hundreds of hours will leave anyone with a grasp of it on an intuitive level. Once the brain is that trained, is it…

>Ant that seeing it done wrong is like a false note in music?

No, it's not the same because most movies are not meant to be a reproduction of the real thing.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#144
post #56

Kerbal Space Program is a game that we're quite lucky to have. No microtransactions, no DRM, just sciencey goodness. Except for those making it, who Squad apparently didn't bother paying anywhere near what they were worth.

Its likely the lack of excessive monetization and the lack of pay to developers are not unrelated.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#145

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Interstellar had really bad orbital mechanics. You remember when they used the staged rocket to get off earth? Do you remember later, when they landed on that other planet with 1.5 times the mass of earth? Do you remember the machine that they used to leave that planet?

Re: Kerbal Space Program Acquired by Take-Two Interactive

#146
post #138

Earlier quoted context omitted.

Don't be so flippant. It's not exactly controversial to say that trained musicians will suffer more when listening to bad music, so why would it be different for any other skill? One of the main gameplay mechanics is all about understanding orbital physics, and fiddling around with that for tens if not hundreds of hours will leave anyone with a grasp of it on an intuitive level. Once the brain is that trained, is it…

Maybe, but I've got hundreds of hours of KSP under my belt and thought Gravity was fantastic. I'm a proud science and gamer geek, but feel that the urge to nit pick is the scourge of the geek community. I'll happily engage in a conversation about the compromises made in Gravity, it none of them spoiled the movie for me and I'm very glad it exists. If it makes movie goers more interested in Space and feel positively a…

I think they were saying that Gravity, Interstellar, The Martian and The Expanse are all good examples.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#147

Earlier quoted context omitted.

Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?

They got most of the physics right AFAIR, and that was portrayed in a very visually beautiful way. They screwed up stage setup though (like positions of the telescope, ISS and Chinese space station relative to one another) - which is a departure from realism, but not from physics per se.

[deleted]

Re: Kerbal Space Program Acquired by Take-Two Interactive

#148

Hopefully the game will be better off under Take-Two (I am not familiar with their past treatment of indy-like games like this) I have read several stories online about how poorly SQUAD treated the core development team of KSP: https://www.develop-online.net/news/squad-devs-blast-kerbal-...

$2400 sounds incredibly low even in PPP terms for Mexico.

The guy who was getting paid $2400 wasn't a developer- he was basically their community manager.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#149

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

Let's not go giving The Expanse too much credit, here. That no-thrust gravity slingshot around all of Jupiter's moons in 2 hours was...stretching it.

There was a scene in the first episode that drove me crazy. They were on the ship hull after a huge explosion had occurred. Tony debris kept flying by in the background at what looked like 30/mph. That broke immersion for me so bad.

Re: Kerbal Space Program Acquired by Take-Two Interactive

#150

KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…

I have KSP and I've played around with it. I liked it, however what I didn't like was piloting a launch by hand. Maybe later in the game you don't have to do that or something, I don't know because it wasn't the experience I was looking for. I was hoping for flight computers and programming trajectories.

try mechjeb.
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