Earlier quoted context omitted.
Wait, did Gravity do something besides getting basic spaceflight wrong in visually compelling ways?
I think those were examples of movies that got it mostly right. Had to read it twice, myself. It had a couple mulligans like the different space stations being in really similar orbits, but otherwise was pretty good.
Kerbal Space Program Acquired by Take-Two Interactive
101–110 of 344 posts
Re: Kerbal Space Program Acquired by Take-Two Interactive
#102I hope this goes well. I would love to see a remake that retains the exact same gameplay with more modern graphics. Hopefully all the people who paid for the current in-development version are not left high and dry in terms of updates and bugfixes. I also have heard the rumors that the team was not treated well, and that the game was never really the focus of the company. I think it may have been a side project of on…
The problem is not graphics, but rather, the limitations of Unity that make it unsuitable for anything else but lowest common denominator multi-platform games with clearly defined limits. Space Engineers is another game hampered by Unity.
Well-crafted art assets are far more important to the look of a game than the specific engine that is used. The reason some "lesser" platforms like WebGL or the various open source game engines look so bad is because they are far more accessible to beginners, beginners who don't have access to good assets.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#103Earlier quoted context omitted.
Your original comment read as if you were saying that Unity was to blame for what the graphics look like.
Again I would say that if he did say that, he would be correct. Sit me down in a room of 20 games, and tell me to identify unity games by simply playing each computer. On the 20% chance that I can't instantly tell by looking, a wee swipe of the mouse and the complete lack of responsiveness finalizes all I need for 100% success rate.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#104Earlier quoted context omitted.
Again I would say that if he did say that, he would be correct. Sit me down in a room of 20 games, and tell me to identify unity games by simply playing each computer. On the 20% chance that I can't instantly tell by looking, a wee swipe of the mouse and the complete lack of responsiveness finalizes all I need for 100% success rate.
I could do the same, and I could also tell you which games were made with Unreal Engine, which with Source Engine, etc. Game engines have distinctive traits that are hard to eliminate from a game but easy to notice while you play. That isn't an argument against Unity per se.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#105Hopefully this means things will "improve" without turning the community into a sterile, lifeless environmemt, but we'll see. Maybe not much changes, maybe they take the IP and run with it. Who knows. Must say it was weird to stumble on this news here on HN first instead of on the KSP forum (where admitedly it was posted first); guess it's been a busy morning and I just missed it.
If I were to make a big change, it would be to add a stand-alone server. Not necessarily multi-player, but just something I can leave running and attach to. I have an itch for real-time missions (days and weeks long), plus I'd like to run multiple scenarios at once.
I guess what I'm saying is I hope Take-Two doesn't lose the _spirit_ of the game. It has let us ground-bound wanna-be rocket scientists the opportunity to play.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#106KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
The game also has a horrible habit of turning people into arrogant know-it-all armchair rocket scientists. > no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief? Something about this game…
Star Trek does lots of this with "inertial dampeners" and their "deflector shield". It's total handwaving, but at least they did it. It helps sell it, like "oh, ok, well... I guess that makes sense?"
Much like most movie and TV "hacking", or even basic programming is totally irritating (to the point it's a trope now). Same deal, different subject.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#107Earlier quoted context omitted.
Going from ISS to Tiangong in anything like a real-world spacecraft is, like, super impossible.
That's a movie stage setup problem though, not a physics issue.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#108KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
Meh. I've a degree in Physics and I still enjoy Star Trek.
I agree with the rest.
Re: Kerbal Space Program Acquired by Take-Two Interactive
#109KSP was possibly my best entertainment spending ever. It definitely is the best game for me in terms of costs / time played. If you haven't played it yet, do yourself a favour and buy it now. If you have a kid with even tangential interest in space, get a copy for them. Side effects of playing KSP include: - getting an intuitive feel for basic orbital mechanics - finding yourself reading up on actual math to better u…
The game also has a horrible habit of turning people into arrogant know-it-all armchair rocket scientists. > no longer being able to watch most space movies due to frustration caused by the filmmakers not grokking basic orbital physics Oh boy, this again. Are you not able to watch movies with guns because Rainbow Six taught you how guns work and now you're just too woke to suspend disbelief? Something about this game…
Re: Kerbal Space Program Acquired by Take-Two Interactive
#110I've had so much trouble playing the port on console. I know it was made by a contractor but ugh. I want to love this game but it's total masochism to play on console right now. Hopefully this leads to something good.
Playing it with a controller must be like pulling teeth! KSP isnt really that entertaining for me without mods to expand the gameplay either.