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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#311

For those talking about a native port, the drama involving The Witcher 2 native port and the absolute negative reaction from Linux users along with the disappointing progress of Steam Machines had made CDPR hesitant to develop for the platform. https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c...

There has been absolutely no word from CDPR as to why they did not port any of their other games. Both commonts in your article are from a developer from the porting company, not CDPR.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#312
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> Sadly we never released the game on Linux to the public. Do you know why? Linux is my primary OS and it always breaks my heart when companies decide to not support it.

I'd think it's because of tertiary costs like customer support, etc. It's feasible to have support staff that would listen to customer complaints for releases on one uniform platform. It certainly won't be feasible to do the same for Linux releases as they and their problems will vary as much as the distro fragmentation.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#313
post #259

Earlier quoted context omitted.

There's no way Stadia will succeed. Sure, Google care now, but they are gonna drop this like a hot potato once the promotions come through. From speaking to devs who engage with Google on Stadia, it appears to be a tire fire, in that the Google people don't appear to care about how much work the gamedevs need to put in to keep up with their API changes (much like lots of Google services, actually). Because of the poo…

Sorry, this just seems unrealistic. This isn't some half-arsed software project that would be used for promotions and out. This required real, big, physical investment. And they are charging. I have no idea how many Stadia users exist, but let's use 1 million since I've seen that number thrown around. If even a quarter of those are paying for pro, that's >25 million a year in revenue. A drop in the bucket to Google,…

Alphabet made 38bn dollars in revenue in Q2 2020.

$25mn is probably a small(er) advertising client. And note that the Stadia revenue mostly gets sent to game developers, and developers only build for Stadia because they are paid a lot of money by Google.

I actually think the purpose of Stadia is to demonstrate that this can be done, and it will be dropped by the end of 2023.

Come back and prove me wrong then :)

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#314
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

I dont know how much you know of the politics of the situation, but I'm curious if what is stopping games from being released on Linux is due to the lack of anticheat software?

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#315
post #298
post #206

Earlier quoted context omitted.

This is like saying Red Dead Redemption is like running a farm in Texas. Linux is more popular among techies/programmers/hackers. Cyberpunk is a genre focusing on being cool and special, an attempt to steal computers from introverts and hide the boring stuff they find exciting. It's a computer Wild West. Check out the game 'Duskers'.

I disagree with your overly strict definition of cyberpunk :) I'd rather say that Cyberpunk has a focus on what is cool, rather than on "being" cool, with the disitnction that the former definition exploits the inherent coolness of all things cyber, where the latter is much more superficial. Look at the people and works that founded the genre, they looked at REAL stuff and extrapolated, not because the real stuff was…

I think the worst that has happened to Linux games was that DirectX has won. Vulkan gives me some hope.

Cyberpunk is superficially about technology, but I think Noita is a much geekier game. Made in Finland, the country that added demoscene to Unesco. Every pixel is simulated, lots of tinkering, emergence; you craft your 'weapons' all the time. The game's requirements say: "The more cores the better".

Note it's common among reviewers to say Cyberpunk is NOT about technology but rather about capitalism in overdrive. The game's technical themes are all old cliches: Johnny Mnemonic, brain machine interface, computer viruses.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#317
post #183

Earlier quoted context omitted.

Having native support for Linux seems very fitting to a cyberpunk game, but given the kind of crazy reactions you get from some people in that community when things a. are not open source and/or b. exhibit the tiniest of flaws, it's probably not worth the bad PR they would generate.

You do realize that Steam is available for Linux. Steam is not open source. Steam has many flaws. Yet Steam is really popular amongst many Linux users. Don't spread FUD.

Discord too, its not as ubiquitous as steam but its popular here too.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#318

For those talking about a native port, the drama involving The Witcher 2 native port and the absolute negative reaction from Linux users along with the disappointing progress of Steam Machines had made CDPR hesitant to develop for the platform. https://www.gamingonlinux.com/articles/the-witcher-3-didnt-c...

TW2 port was a bad eON wrap job wasn't it?

Apparently it was but that doesn't justify the harassment described in the article. Hate mail and stuff like that. I guess people got too emotional and both parties ended up with a bad taste in their mouths.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#319

Earlier quoted context omitted.

And often the "native" build is using the developer (or porter) closed source buggy wine-like compatibility layer (sometime seven using Windows PE binaries directly). Wine is usually superior especially in the long term. Some native ports are high quality though, like everything Croateam does and a some of Feral ports. At the end of the day the only thing that it is important is support. Community supported wine/prot…

> everything Croateam does You mean eveything Croteam did . They stopped doing Linux ports after Alen Ladavac left for Stadia.

Oh! I did not know that. That's unfortunate. Hopefully they are still committed on vulkan.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#320
post #183

Earlier quoted context omitted.

Having native support for Linux seems very fitting to a cyberpunk game, but given the kind of crazy reactions you get from some people in that community when things a. are not open source and/or b. exhibit the tiniest of flaws, it's probably not worth the bad PR they would generate.

You do realize that Steam is available for Linux. Steam is not open source. Steam has many flaws. Yet Steam is really popular amongst many Linux users. Don't spread FUD.

I'm using Steam on Linux, and I've read the support threads when stuff breaks. :) I'm not spreading FUD, just commenting on a percieved attitude problem with a small but loud subset of my community.
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