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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#171
post #167

Earlier quoted context omitted.

I like it, it works really well for me. With 600mb fiber the UX is outstanding in my experience. The library was really limited at the beginning but it's slowly starting to take off. It's been a great low-cost entry point to a bunch of games that I was interested in. I can seamlessly play at home on my big screen or even sneak in a quick game at my desk in the office. Why would anyone desire that it dies? If you don'…

If you want a superior Google Stadia experience, buy GeForce Now. It is subscription based like Stadia, but allows you to play games from our Steam account (assuming that game devs haven't blacklisted it from GFN). You don't need special hardware or premium membership. > Why would anyone desire that it dies? If you don't like it you can ignore it. Because it's everything wrong with games industry wrapped in a neat sh…

I imagine GeForce Now can't match Google when it comes to the servers. None of the servers seem particularly close to me (Finland).

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#172
post #126
post #121

It's a shame they went 1st person. I know that some people have a different opinion (e.g. [1]) but unfortunately, I immediately get motion sickness with any 1st-person game, but curiously not with 3rd person games. I loved The Witcher, and was really psyched when Cyberpunk 2077 was first announced. Kinda bumped that I won't be able to play it now, but I guess such is life. [1] https://www.thegamer.com/cyberpunk-2077-…

Getting motion sickness from FPS is an interesting issue I don't see mentioned very often. I have this problem when I play an FPS after a long time of not touching any, but it goes away after a few sessions. I suspect input to reaction latency might play a huge role, as it does with VR.

Interesting, I know quite a number of people who have motion sickness issues. I find in general they just don't tend to play games, or at least 3D games, so much, so I guess it doesn't come up all that often.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#173
post #86

Earlier quoted context omitted.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…

Wine has a non zero overhead compared to Linux or Windows. Maybe one could come up with a mix of the Win32 API and Linux calling conventions? IDK. Or design something from scratch entirely, but then you have to write and maintain a translation layer like Wine for the rest of time :). Ideally one would take Wine and remove the overhead causing parts but keep most of it intact.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#175

Earlier quoted context omitted.

They are imo very different services and both have trial time. Test them both and decide for yourself. I personally prefer nvidias service because I actually play games in my steam library. Stadia has few games and you're always forced to use their services. No way to play locally even if you have decent hardware

Ok, so I buy Cyberpunk 2077 through Steam and then Nvidia NOW can stream it to me?

Exactly.

As of today, you can also buy on gog.com and stream from Geforce Now. Gog releases DRM-free versions of games, so that's worth supporting.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#176
post #41

Earlier quoted context omitted.

>Contracts have negotiated terms Is that a mandatory requirement for a contract? There's this, for instance: https://en.wikipedia.org/wiki/Standard_form_contract#Contrac...

Yes and no. For a contract to be binding, there has to be consideration [1] from both parties. [1]: https://www.australiancontractlaw.com/contractlaw/formation-... >Consideration is the price that is asked by the promisor in exchange for their promise – the price for a promise. >In many jurisdictions consideration is not an essential element of a contract – it is sufficient that parties have reached a binding agreeme…

Consideration doesn't have to be monetary, in the case of the Windows EULA Microsoft are receiving someone who may or may not go on to buy other Microsoft products, while the end-user is receiving a copy of Windows they can use for the period of the trial.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#177
post #24

I am sure many will applaud this but it encourage developers to not bother with an actual native build as it tells them that Linux users will be happy with "proton compatible". Games don't run as well IME (even ones where they claim it runs as well or better). I've given up with Games on Linux.

To be fair, there's also developers that technically release an actual native linux build with bugs and then offer zero support for it. At least games on Proton still get worked on by the Proton developers.

And often the "native" build is using the developer (or porter) closed source buggy wine-like compatibility layer (sometime seven using Windows PE binaries directly). Wine is usually superior especially in the long term.

Some native ports are high quality though, like everything Croateam does and a some of Feral ports.

At the end of the day the only thing that it is important is support. Community supported wine/proton is vastly better than an unsupported "native" version.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#178
post #132

Earlier quoted context omitted.

Im a huge fan of GeForce now, the quality is fantastic and obviously you just play the games you already own. I don't understand how Stadia can even compete with it, it's just a much worse proposition every which way. But also I'm disappointed GeForce now tops out at 1080p, it's great on my laptop but I'd love to play it on my desktop 2k monitor.

Yeah, I'm a huge fun. I used it to play few games before I got into Shadow, but GFN is better for more GPU heavy games so I'll play CP2077 there. The only downside I see is that there is no Linux client (or a browser one, which they promised) and I need to do a strange setup of: 1. Starting game on Android 2. Connecting bluetooth mouse there (so it won't kick me out because I'm not doing anything on the phone) 3. Sta…

You can now run GFN in the browser on Linux (It might need Chrom(e/ium)).

The downside is that if you have a non 16:9 resolution you will have to change your desktop resolution to support fullscreen with black borders, otherwise the content renders off the bottom of the screen.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#179
post #173

Earlier quoted context omitted.

I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…

Wine has a non zero overhead compared to Linux or Windows. Maybe one could come up with a mix of the Win32 API and Linux calling conventions? IDK. Or design something from scratch entirely, but then you have to write and maintain a translation layer like Wine for the rest of time :). Ideally one would take Wine and remove the overhead causing parts but keep most of it intact.

If the Windows program uses the Vulkan API, I imagine the Wine layer wouldn't be doing much work, would it? My guess is that the function-call conversion doesn't cost much on modern CPUs.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#180
post #175

Earlier quoted context omitted.

Ok, so I buy Cyberpunk 2077 through Steam and then Nvidia NOW can stream it to me?

Exactly. As of today, you can also buy on gog.com and stream from Geforce Now. Gog releases DRM-free versions of games, so that's worth supporting.

Ah, I got it through Steam as I already had a Steam account. Been playing around with HL2 and the input lag is there but not horrific. I probably wouldn't use this for multiplayer. Just need to source a gamepad of some description.
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