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Cyberpunk 2077 runs on Linux through the Proton compatibility layer

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Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#201
post #132

Earlier quoted context omitted.

Yeah, I'm a huge fun. I used it to play few games before I got into Shadow, but GFN is better for more GPU heavy games so I'll play CP2077 there. The only downside I see is that there is no Linux client (or a browser one, which they promised) and I need to do a strange setup of: 1. Starting game on Android 2. Connecting bluetooth mouse there (so it won't kick me out because I'm not doing anything on the phone) 3. Sta…

You can now run GFN in the browser on Linux (It might need Chrom(e/ium)). The downside is that if you have a non 16:9 resolution you will have to change your desktop resolution to support fullscreen with black borders, otherwise the content renders off the bottom of the screen.

Yep, might also need to set the browser agent to a chromebook. Haven't tested it recently but it worked well enough a few weeks ago.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#202

Earlier quoted context omitted.

If a game runs fine with Proton, what does it matter if it's not native? Either way you get an experience that's tested against a Linux based system.

They don't work properly. Things like alt-tabbing out of the game crashes the game for example, or performance with streaming is utter shite. So it doesn't run fine. The few games I have native linux ports for, I can alt-tab out of and I get consistend performance.

I know they don't, that's why I wrote "if". I wanted to express that I don't see the difference between a perfectly fine native Linux proprietary build, and a perfectly well executed, proton-backed user experience. I think I get what you're saying, that currently Linux builds behave better than whatever proton can provide, and I agree.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#204
post #104

Earlier quoted context omitted.

As rjn said, it is also a way to lure players to Linux. I've personally switched three weeks ago, and I'm not looking back: every game I want to play works, ranging from almost flawlessly to just perfect. All thanks to Proton, and of course the decades-long efforts of Wine.

> As rjn said, it is also a way to lure players to Linux. It has the opposite effect (on me at least). > I've personally switched three weeks ago, and I'm not looking back: every game I want to play works, ranging from almost flawlessly to just perfect. "Works for me" logic. Every game you want to play works. The games I wanna play don't, or they do so with resorting to tonnes of hacks. In the end I just say sod it a…

I don't understand your logic: you'd rather there be no games on Linux at all instead of some working well, some with hacks, and some not working?

There is a hypothetical reality where all game developers target Linux natively, but in our flawed reality where economics exist, Proton is a godsend

Edit: regarding the "works for me", I see your point but what else would I do? Stay on Windows because some games, not the ones I play, don't work on Linux? Of course I'm switching.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#205
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Stadia is bad, fortunately it's an Alphabet's baby so one day they will axe it without warning.

Stadia is the most impressive tech recently released, it's clearly the future.

I was very sceptical at first but when I tried Doom 2016 over the wifi on my tv I was realy impressed.

Just think about it for one second, the game runs over the wifi on 30$ Chromecast on my 10y/o TV and it looks great with almost no lag, I'm an avid FPS player and it's really ok lag wise to play on Stadia.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#206
post #183
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

Having native support for Linux seems very fitting to a cyberpunk game, but given the kind of crazy reactions you get from some people in that community when things a. are not open source and/or b. exhibit the tiniest of flaws, it's probably not worth the bad PR they would generate.

This is like saying Red Dead Redemption is like running a farm in Texas. Linux is more popular among techies/programmers/hackers. Cyberpunk is a genre focusing on being cool and special, an attempt to steal computers from introverts and hide the boring stuff they find exciting. It's a computer Wild West.

Check out the game 'Duskers'.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#207
post #97

Earlier quoted context omitted.

Whenever Stadia conversation comes, I always wonder if I'm missing something. Why subscribe to Stadia and risk losing your games when you can subscribe to GeforceNow and play your own games in the cloud. If GeforceNow goes under ... fine, you still have your games. I don't get the appeal of Stadia and I'm wondering what am I missing.

It's the same argument as buying digital copies of your Music via iTunes or something vs Spotify. And we all know who won. The convenience of streaming games is too hard to give up

The problem is that Stadia is streaming only, so no downloads or offline play, but you still have to buy each individual games.

So it doesn't fit either side in your analogy since it cherry-picks the bad parts of both alternatives.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#208
post #153

Earlier quoted context omitted.

I run Linux, and play games, but all in all, I strongly believe that Wine ports are the only realistic, less-worse, alternative. I'm not the only one - Carmack expressed the same (although, to be fair, I've never read other high-profile devs discussing this idea). This is a real-world Linux game production story: https://twitter.com/bgolus/status/1080213166116597760 . Note that the developers tried hard to release th…

Same here, and I've also noticed the library churn is a problem: Heroes of Might and Magic 3 and Neverwinter Nights both have had official Linux ports/releases, and neither of them run on modern Linux distro's because of library incompatibilities (in the case of NWN, it's because of libSDL, don't remember the issue with HoMM3). Even my recent purchases on GOG where there's plenty of native Linux to be found, I usuall…

HoMM3 has an open source port, and NWN not because of LibSDL, which still works, but maybe with GL functions, something solveable with an env var. If it's OSS related, wrappers exist.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#209
post #90

Earlier quoted context omitted.

> Apple's ARM chips are pretty fast but their GPUs aren't capable of rendering intensive 3D games at native resolutions yet, partially because Apple's displays are so high-res. I don't think people really care about running the games at native resolution and the Mac Mini doesn't even have a native resolution.

I can confirm that I do care about native res as a mac user and heavy gamer (but I mostly end up gaming on windows for obvious reasons). Scaling has never failed to look utterly terrible for me. Scaling from eg 1920x1080 -> 2880x1800 looks utterly awful, even on a 15" display. It's not so bad on 3D rendered titles for the 3D content, but for 2D elements such as the GUI it's awful.

Most modern games allow for the rendering resolution to be different from the resolution the UI runs at. Usually, "even" values like half the native resolution tend to look pretty good.

The feature is usually called "render scale" or similar.

Re: Cyberpunk 2077 runs on Linux through the Proton compatibility layer

#210
post #86
post #74

To be perfectly fair, it’s working on Linux natively. Since it runs on stadia. I was part of the efforts of putting The Division 2 on stadia and it really is “just Linux” for the most part. The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) Sadly we never released the game on Linux to the public.

> The elf binaries ran essentially flawlessly on my linux machine (although my machine was under powered for the game.) > Sadly we never released the game on Linux to the public. That's an improvement over not having a Linux port at all, as it reduces the investment needed to publish the game to Linux eventually. Once the Linux gaming market is big enough, studios might consider to release the game.

Most Android games could be easily ported to GNU/Linux, that just doesn't happen because studios don't see any commercial value in doing so, versus the development costs of supporting yet another platform.
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