I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
And midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.
Videos of Godotcon 2023
31–40 of 49 posts
Re: Videos of Godotcon 2023
#32I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.
Re: Videos of Godotcon 2023
#33I really want Godot to succeed. Good luck all!
Still, it's making good progress.
Re: Videos of Godotcon 2023
#34Earlier quoted context omitted.
Thank you for pointing this out. It's not a problem for a lot of people but the fundamental ethics driven FOSS user should at least be made aware that he sided with Microsoft during the worst Linux is cancer era of MS PR.
What year was this?
"Advocacy of Microsoft open technologies edit
De Icaza endorsed Microsoft's Office Open XML (OOXML) document standard,[15][16][17] disagreeing with a lot of the widespread criticism in the open source and free-software community.
He also developed Mono – a free and open-source alternative to Microsoft's .NET Framework – for GNOME.[18] This has raised much disagreement due to the patents that Microsoft holds on the .NET Framework.
De Icaza was criticized by Richard Stallman on the Software Freedom Day 2009, who labeled him as "Traitor to the Free Software Community".[19] Icaza responded on his blog to Stallman with the remark that he believes in a "world of possibility" and that he is open for discussions on ways to improve the pool of open source and free software.[20]"
Complicated man. I wouldn't want his legacy.
Re: Videos of Godotcon 2023
#35I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/
I want to love an app like this, but the burning question for me is, how CPU intensive is it to run? Is it comparable to running a video in QuickTime or more like keeping a website open?
- Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows.
- Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.
Re: Videos of Godotcon 2023
#36Re: Videos of Godotcon 2023
#37Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.…
Re: Videos of Godotcon 2023
#38Earlier quoted context omitted.
> Godot and Bevy I'm guessing you're using these separately right? Not together?
Yes. I'm rapidly switching between Techs in my free time. A nice contrast to regular work ;)
(I kid! It's great that Bevy is developing so quickly.)
Re: Videos of Godotcon 2023
#39Earlier quoted context omitted.
> Godot and Bevy I'm guessing you're using these separately right? Not together?
Yes. I'm rapidly switching between Techs in my free time. A nice contrast to regular work ;)
Re: Videos of Godotcon 2023
#40I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
And midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.
Even my naive prompts are getting impressive results with midjourney and dalle3...I imagine waiting a few months to a year this problem will be solved in a much better fashion than I would be able to hack together