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Videos of Godotcon 2023

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Re: Videos of Godotcon 2023

#31
post #24

I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.

And midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.

GenAI for art is indeed godsend for this humble software developer without any skills in that field.

Re: Videos of Godotcon 2023

#32
post #20
post #14

I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…

Not sure it will, maybe, but with Unreal and Unity, Godot is still far behind in 3d. As where with Blender there is no other alternative. Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone. It can be an industry standard for indie / mobile game.

[deleted]

Re: Videos of Godotcon 2023

#33

I really want Godot to succeed. Good luck all!

It's still for a ways to go though. Much of the documentation I've read (2D physics) is incorrect or outdated. It also kind of assumes you already know everything, which is somewhat annoying.

Still, it's making good progress.

Re: Videos of Godotcon 2023

#34
post #30

Earlier quoted context omitted.

Thank you for pointing this out. It's not a problem for a lot of people but the fundamental ethics driven FOSS user should at least be made aware that he sided with Microsoft during the worst Linux is cancer era of MS PR.

What year was this?

Cancer quote is Balmer in 2001. That same year Miguel started Mono. But he did other things that held back the FOSS movement like support Microsoft for OOXML.

"Advocacy of Microsoft open technologies edit

De Icaza endorsed Microsoft's Office Open XML (OOXML) document standard,[15][16][17] disagreeing with a lot of the widespread criticism in the open source and free-software community.

He also developed Mono – a free and open-source alternative to Microsoft's .NET Framework – for GNOME.[18] This has raised much disagreement due to the patents that Microsoft holds on the .NET Framework.

De Icaza was criticized by Richard Stallman on the Software Freedom Day 2009, who labeled him as "Traitor to the Free Software Community".[19] Icaza responded on his blog to Stallman with the remark that he believes in a "world of possibility" and that he is open for discussions on ways to improve the pool of open source and free software.[20]"

Complicated man. I wouldn't want his legacy.

Re: Videos of Godotcon 2023

#35

I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/

I want to love an app like this, but the burning question for me is, how CPU intensive is it to run? Is it comparable to running a video in QuickTime or more like keeping a website open?

Good question! There are several ways I want to combat this:

- Query all windows and check if a full screen or maximized window exist, and then pause the wallpaper. I have a prototype for handling this on Windows.

- Limit frame rate via Godots Engine.max_fps. Also in general it does 100% depend on the wallpaper of resource intensive it will be.

Re: Videos of Godotcon 2023

#36
For those like me familiar only with the play, "Godot is a cross-platform, free and open-source game engine released under the permissive MIT license. It was initially developed by Argentine software developers Juan Linietsky and Ariel Manzur for several companies in Latin America prior to its public release in 2014."

https://en.wikipedia.org/wiki/Godot_(game_engine)

Re: Videos of Godotcon 2023

#37
post #16

Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.…

[dead]

Re: Videos of Godotcon 2023

#38

Earlier quoted context omitted.

> Godot and Bevy I'm guessing you're using these separately right? Not together?

Yes. I'm rapidly switching between Techs in my free time. A nice contrast to regular work ;)

The great thing about working with Bevy is it forces you to finish a project within a few months before the APIs all change again.

(I kid! It's great that Bevy is developing so quickly.)

Re: Videos of Godotcon 2023

#39

Earlier quoted context omitted.

> Godot and Bevy I'm guessing you're using these separately right? Not together?

Yes. I'm rapidly switching between Techs in my free time. A nice contrast to regular work ;)

Heh, yeah, my work is the opposite, so I've been sticking with Bevy for quite some time at this point. Tried Godot, but I really enjoyed ECS so hard to change now...

Re: Videos of Godotcon 2023

#40
post #24

I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.

And midjourney/dalle can generate passable dev art for textures, sprites and mostly anything 2d. And proton makes you not really have to worry about cross compiling if you don't want to. 'Good times' is underselling it.

Do you have any good resources on how to make consistent characters or art styles? I have been meaning to dig into it for a while. I'm sure it's a combination of prompts and image2image training....been thinking about building a workflow tool for this for a while but haven't had time to dedicate to it.

Even my naive prompts are getting impressive results with midjourney and dalle3...I imagine waiting a few months to a year this problem will be solved in a much better fashion than I would be able to hack together

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