And with Blender you have a competitve 3D modelling solution.
Good times for open source gamedev right now.
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And with Blender you have a competitve 3D modelling solution.
Good times for open source gamedev right now.
Any comments about how the team is going to spend the Unity-incident windfall?
[0] https://sampruden.github.io/posts/godot-is-not-the-new-unity...
[1] https://godotengine.org/article/why-isnt-godot-ecs-based-gam...
[2] https://forum.unity.com/threads/opengl-deprecation-and-remov...
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects, architecture or CAD (though for CAD they’re all bad at the end of the day)
I like that Blender is a credible option. I would have loved to have this kind of option when I was younger - way simpler than finding Maya, 3Ds or other big package… with, erhmm, free licence let’s say.
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
For Blender it’s more the other direction: they’re moving to the way of working of other tool. Before this change (2.8 ?), it was a pain for someone used to navigate any of the big player to drop into Blender. The fact that Autodesk has since bought nearly every big package (notable exception: SideFX Houdini, Maxon Cinema4D and the Foundry Modo) helped a lot. They’re not exactly well loved, be it in special effects,…
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
In time Godot could be quite formidable, and I argue in many ways 4.x already is. One thing is that rapid prototyping in Godot is actually fun
I wonder if Godot can be analogous to Blender in the sense of their impact on the respective industries. I got my feet wet in the 3D design world and my impression is that Blender already won and the established commercial products began adopting Blender conventions and ideas to stay relevant. I'm not professional in any means and I'm sure there's much more than I've been exposed to but the power of Blender was mind…
Godot is like years behind modern engine for 3d. And there is not a single chance it can keep up with Unreal which is used by everyone.
It can be an industry standard for indie / mobile game.