Videos of Godotcon 2023
21–30 of 49 posts
Re: Videos of Godotcon 2023
#22I gave a lightning talk about Godot as a wallpaper engine replacement via ScreenPlay[1]. I hacked this together the week before the convention and I hope to release it by the end of the month. [1] https://screen-play.app/
Re: Videos of Godotcon 2023
#23Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.…
Re: Videos of Godotcon 2023
#24I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
And proton makes you not really have to worry about cross compiling if you don't want to.
'Good times' is underselling it.
Re: Videos of Godotcon 2023
#25Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.…
Re: Videos of Godotcon 2023
#26Gave a look into Godot, find out the engine is deeply integrated with some custom scripting language that leads to performance issues [0] (Unreal learnt from this and got rid UnrealScript), support object-oriented design over ECS [1] and are still trying to support OpenGL when the rest of the industry is dropping it in favour of focusing on modern APIs like Vulkan [2] but progress is at least being made with Godot 4.…
>Godot API is designed around GDScript: This is also not true. In fact, until Godot 4.1, typed GDScript did calls via "ptrcall" syntax, and the argument encoding was a bottleneck. As a result, we created a special path for GDScript to call more efficiently. [0]
[0] https://gist.github.com/reduz/cb05fe96079e46785f08a79ec3b0ef...
I don't have to write anything new, since you didn't bother to write anything new either.
Re: Videos of Godotcon 2023
#27I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
I'm guessing you're using these separately right? Not together?
Re: Videos of Godotcon 2023
#28Earlier quoted context omitted.
It's Miguel from Ximian!
the man has a whole career out of pushing corporate-controlled languages into wider and more open use
Re: Videos of Godotcon 2023
#29I'm absolutely thrilled using Godot and Bevy for hobby projects. And with Blender you have a competitve 3D modelling solution. Good times for open source gamedev right now.
> Godot and Bevy I'm guessing you're using these separately right? Not together?
A nice contrast to regular work ;)
Re: Videos of Godotcon 2023
#30Earlier quoted context omitted.
the man has a whole career out of pushing corporate-controlled languages into wider and more open use
Thank you for pointing this out. It's not a problem for a lot of people but the fundamental ethics driven FOSS user should at least be made aware that he sided with Microsoft during the worst Linux is cancer era of MS PR.