I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
Oculus Rift
201–210 of 378 posts
Re: Oculus Rift
#202Earlier quoted context omitted.
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)
Re: Oculus Rift
#203Earlier quoted context omitted.
It's not 1997; wireless controllers aren't shit and Microsoft makes good hardware and has some great software.
Not sure why I'm getting downvoted and why you think I'm saying the controller is bad. Oculus keeps spreading tons of hype and making very disappointing announcements. A bundled xbox one controller is nothing to get excited over. Their supposed new input is, but they had virtually nothing to show for that.
It feels like they've cut corners in an effort to beat Valve's VR platform to market.
Re: Oculus Rift
#204Earlier quoted context omitted.
Resolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?
Resolution of the final hardware will be 1080x1200 per eye (2160x1200 total) over a 90* field of view. I'm not quite sure how to translate that into pixel density properly given the resolution is spread between your eyes, but I'd guess at least as good as a 1080p screen that fills a 90* angle of view? The user experience would be quite different, as you could simply rotate+tilt the viewport to see sections of a large…
Re: Oculus Rift
#205Earlier quoted context omitted.
I was equally surprised by the on-ear style headphones. I'm sure the design team thought about the choice in depth and has good reasons behind it, but I would have imagined over-ear to be better for immersion (personally I find them more comfortable as well).
Sounds quality isn't really dependent on circumaural vs supra-aural headphones. The major complaint I hear with supra-aural headphones is that they apply pressure on the ears, which can be unconfortable. Sound quality, however, is largely affected by the drivers.
Re: Oculus Rift
#206Earlier quoted context omitted.
A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)
Now we just need a catchy portmanteau like "glasshole" for that guy ? Vridiot?
Re: Oculus Rift
#207I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.
I got a DK2 and have barely touched it because my Macbook Pro 13" just wasn't adequate enough.
Re: Oculus Rift
#208I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).
Do you? I can't imagine why anyone would want to strap something to their head that would make the programming experience more tiring than looking at a monitor for 6-8 hours a day, which this surely will. Ditto the speculation that this could somehow be a transformative social experience.
What if you had FullHD resolution pixels, much less Retina pixels anywhere you looked?
Maybe you're not imagining hard enough? The possibilities, to me, are rather mind-bogglingly awesome.
Re: Oculus Rift
#209Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.
I'm guessing you're supposed to associate "Aaah" and "Oh" as in Oh-culus, but I agree: that's a terrible filler for your first product page.
Re: Oculus Rift
#210The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.
Why reinvent the wheel? The xbox controller is widely considered the gold standard.