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Oculus Rift

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201–210 of 378 posts

Re: Oculus Rift

#201

I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

You won't be able to see the keyboard though. So, how confident are you in your touch-typing skills?

Re: Oculus Rift

#202
post #137

Earlier quoted context omitted.

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)

From what I've seen the weirder reaction w/ people wearing GearVR on planes is when they are interacting w/ them through the pass-through camera, since people expect them the HMD users to be oblivious to the world.

Re: Oculus Rift

#203

Earlier quoted context omitted.

It's not 1997; wireless controllers aren't shit and Microsoft makes good hardware and has some great software.

Not sure why I'm getting downvoted and why you think I'm saying the controller is bad. Oculus keeps spreading tons of hype and making very disappointing announcements. A bundled xbox one controller is nothing to get excited over. Their supposed new input is, but they had virtually nothing to show for that.

I for one agree with you. They punted on the controller in order to make the release, and their prototype controllers look underwhelming in comparison.

It feels like they've cut corners in an effort to beat Valve's VR platform to market.

Re: Oculus Rift

#204
post #183

Earlier quoted context omitted.

Resolution is the main concern. Is oculus detailed enough to do programming on a virtual monitor?

Resolution of the final hardware will be 1080x1200 per eye (2160x1200 total) over a 90* field of view. I'm not quite sure how to translate that into pixel density properly given the resolution is spread between your eyes, but I'd guess at least as good as a 1080p screen that fills a 90* angle of view? The user experience would be quite different, as you could simply rotate+tilt the viewport to see sections of a large…

1080p that fills a 90* angle of view would be like looking at a 40" 1080p TV from ~28 inches away. Certainly not the same experience that you're used to with a retina display, unfortunately.

Re: Oculus Rift

#205

Earlier quoted context omitted.

I was equally surprised by the on-ear style headphones. I'm sure the design team thought about the choice in depth and has good reasons behind it, but I would have imagined over-ear to be better for immersion (personally I find them more comfortable as well).

Sounds quality isn't really dependent on circumaural vs supra-aural headphones. The major complaint I hear with supra-aural headphones is that they apply pressure on the ears, which can be unconfortable. Sound quality, however, is largely affected by the drivers.

This is correct. It's called listening fatigue.

Re: Oculus Rift

#206
post #137

Earlier quoted context omitted.

A podcast I listen to recently discussed the theoretical horror of flying while being stuck next to a passenger strapped into an Oculus Rift who is totally oblivious to how annoying they are being to their fellow passengers with their gestures and reactions to the VR experience that no one else is seeing. Please don't be that guy.. :-)

Now we just need a catchy portmanteau like "glasshole" for that guy ? Vridiot?

VRsehole.

Re: Oculus Rift

#207

I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Your use case is particularly apt for frequent fliers. I've almost had a tray table-supported laptop destroyed on more than one occasion by a reclining passenger in front of me. It would be amazing to just set up a small keyboard+trackpad on my lap and not have to even pull the computer out of its bag. If I could do this, I wouldn't even care how ridiculous I looked.

Besides resolution, you also have to deal with the fact that the oculus rift really only works well with a dedicated GPU. It's going to be a while before it's a legitimate "mobile" solution.

I got a DK2 and have barely touched it because my Macbook Pro 13" just wasn't adequate enough.

Re: Oculus Rift

#208

I really want VR computer monitors so that I sit at a desk with no monitors so that I can run 4,5,6, any number I want or just 1 big monitor. Also it would give me a lot more privacy as no one else could see my monitors unless I shared the monitor to them which I imagine would be a little easier to do with virtual monitors than when physical ones (even considering screen sharing which is iffy sometimes).

Do you? I can't imagine why anyone would want to strap something to their head that would make the programming experience more tiring than looking at a monitor for 6-8 hours a day, which this surely will. Ditto the speculation that this could somehow be a transformative social experience.

Do you know any programmer who wouldn't want more screen space?

What if you had FullHD resolution pixels, much less Retina pixels anywhere you looked?

Maybe you're not imagining hard enough? The possibilities, to me, are rather mind-bogglingly awesome.

Re: Oculus Rift

#209
post #48

Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.

I'm guessing you're supposed to associate "Aaah" and "Oh" as in Oh-culus, but I agree: that's a terrible filler for your first product page.

"We call that the 'O' face. You know, for 'Oculus.'"

Re: Oculus Rift

#210
post #62
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

I think the GameCube had the best controller ever.
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