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Oculus Rift

oculus.com

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Re: Oculus Rift

#41

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

I would imagine you'd get the best results from an Alienware style sub-brand of the listed companies; very few stock PCs come with the high-end GPU's you'd want to make the rift a good experience.

Re: Oculus Rift

#42

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

This is likely going to be the biggest turn-off. People don't have those big PCs any more. Most people have just laptops/MacBook. I guess nobody would want to bring back those beasts in their living rooms again just to use Oculus Rift. They should have really considered full device experience where you get everything you need and hardware is exactly designed to give optimal Oculus experience. World has long moved on from knowing which graphic card you need for your PC. I really hope this has good enough performance on typical Lenovo/MBP at least.

Re: Oculus Rift

#44

I was a little disappointed to not find the one thing i really wanted to see on this site: a buy button. But I want it NOW!

I was fairly disappointed by most of the keynote, but maybe my expectations were just too high? I was hoping for some real innovation that elevated it above Vive, but it just didn't seem to deliver. The new controllers look great, but they aren't going to be around until mid 2016, whereas I will probably have the Vive ones in my hands by the end of year. I think possibly Oculus are more focused on being consumer frie…

I think the cinema mode is to ensure that you don't have to take the device off when you switch between a game that's designed to support the Rift and software that does not. With that it mind, it seems like a reasonable compromise. I mean, do you want to have to take the thing off every time you alt-tab to Windows Desktop, or do you want to be 2" from the Windows Desktop?

Re: Oculus Rift

#45
post #33
post #6

They missed the opportunity to get it out by Q4'15. Would have been a great Christmas seller.

I think you overestimate the draw of device that isn't really market tested and doesn't yet have a lot to recommend it besides its newness. Christmas of 2016 will give it time for good games to have bubbled up and make the value proposition of the Oculus + supporting hardware much stronger.

This.

It appeals to a very specific market at the moment. Most consumers will probably never experience VR on a PC at home.

The real seller to mass market will be a combination of integration with phone handsets (a la Gear VR) or console (Morpheus/PS4) devices. The mass market doesn't want a big, expensive black box chugging away in their living room.

Re: Oculus Rift

#46
I'm a bit of a sound nerd, but the on-ear headphones are really underwhelming. No noise isolation, most likely low quality drivers... this would make for a pretty terrible VR experience.

Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, similar to how the rest of the headset works with your vision.

Re: Oculus Rift

#48

Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.

I'm guessing you're supposed to associate "Aaah" and "Oh" as in Oh-culus, but I agree: that's a terrible filler for your first product page.

Re: Oculus Rift

#49
I like the split controller. I hope they sell those as a stand-alone device - I'd like a 1-handed controller for gaming on my phone, for example.

Re: Oculus Rift

#50
post #25
post #19

Earlier quoted context omitted.

But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones. I mean, the HoloLens is additive . That means if you want to show a dark object in a room with white walls, you cant .

> I mean, the HoloLens is additive. That means if you want to show a dark object in a room with white walls, you cant. You sure? Do you have a source you can cite?

http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-...
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