Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…
Oculus Rift
41–50 of 378 posts
Re: Oculus Rift
#42Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…
Re: Oculus Rift
#43Re: Oculus Rift
#44I was a little disappointed to not find the one thing i really wanted to see on this site: a buy button. But I want it NOW!
I was fairly disappointed by most of the keynote, but maybe my expectations were just too high? I was hoping for some real innovation that elevated it above Vive, but it just didn't seem to deliver. The new controllers look great, but they aren't going to be around until mid 2016, whereas I will probably have the Vive ones in my hands by the end of year. I think possibly Oculus are more focused on being consumer frie…
Re: Oculus Rift
#45They missed the opportunity to get it out by Q4'15. Would have been a great Christmas seller.
I think you overestimate the draw of device that isn't really market tested and doesn't yet have a lot to recommend it besides its newness. Christmas of 2016 will give it time for good games to have bubbled up and make the value proposition of the Oculus + supporting hardware much stronger.
It appeals to a very specific market at the moment. Most consumers will probably never experience VR on a PC at home.
The real seller to mass market will be a combination of integration with phone handsets (a la Gear VR) or console (Morpheus/PS4) devices. The mass market doesn't want a big, expensive black box chugging away in their living room.
Re: Oculus Rift
#46Simply upgrading them to closed back, over the ear headphones would make a big difference - you'd be able to use lower volumes (at which point even cheap drivers aren't oto bad), and you'd be more isolated from the environment, similar to how the rest of the headset works with your vision.
Re: Oculus Rift
#47Re: Oculus Rift
#48Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.
Re: Oculus Rift
#49Re: Oculus Rift
#50Earlier quoted context omitted.
But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones. I mean, the HoloLens is additive . That means if you want to show a dark object in a room with white walls, you cant .
> I mean, the HoloLens is additive. That means if you want to show a dark object in a room with white walls, you cant. You sure? Do you have a source you can cite?