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Oculus Rift

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Re: Oculus Rift

#82
post #78

Anyone else disappointed that they announced a new interface controller (Oculus Touch), but did not show any type of demo?

Yes. Also lackluster considering cooler possibilities like leap motion[1]. 1. https://www.leapmotion.com/product/vr

Leap Motion has been a pretty big let down, though I have not yet tried the latest tools they have released.

Re: Oculus Rift

#83
post #49

I like the split controller. I hope they sell those as a stand-alone device - I'd like a 1-handed controller for gaming on my phone, for example.

I've used a couple phone controllers, and the problem always comes back to no game really supports them because not everyone has one. The best games for a controller are the Modern Conflict games, and even then they have quicktime events that require me to drop the controller and touch the screen.

Re: Oculus Rift

#85

Going to a page and the first thing I see is someone with their mouth gaping open and looking up. Horrible design.

At least they blacked-out the inside of his nose. Ew.

Re: Oculus Rift

#86
post #62
post #28

The Xbox controller is really surprising to me. Years in development and it will ship with an Xbox controller. Oculus Touch didn't even get demonstrated and "prototype" was mentioned time and again.

Why reinvent the wheel? The xbox controller is widely considered the gold standard.

The Xbox One controller is certainly good, but the mini-trackpad-button-hybrid on the PS4 controller is a real touch of genius in interacting with menus, when support is properly implemented.

Re: Oculus Rift

#88

Does anyone know of a list of PCs that meet (or exceed) the recommended hardware specs for the Rift? Not that I'm going to run out and buy one of these machines in anticipation of the Rift's release next year, but I'm interested in knowing roughly what a premium VR experience costs today (excluding the headset, obviously) Edit: To rephrase my question, can anyone point me to a list of PCs manufactured by companies li…

Today you really need a Titan X or 980 GTX Ti for a premium experience across the board. I don't think anyone can predict the future as there is currently so much optimisation going on across all the involved parties - Intel, Nvidia, Microsoft, Oculus, Valve, Epic, Unity, etc. They are all focussed on getting the best performance and experience out there. This is a great summary of what Nvidia are currently doing: ht…

Assuming Nvidia's VR SLI pans out, dual 970 TIs should get you 80% of the perf of dual 980 TIs for a cost comparable to a single 980TI. But, wait until VR SLI is demonstrated and tested in the wild. Until then, the added latency of AFR SLI is counter-productive to VR.

Re: Oculus Rift

#89
post #49

I like the split controller. I hope they sell those as a stand-alone device - I'd like a 1-handed controller for gaming on my phone, for example.

I've used a couple phone controllers, and the problem always comes back to no game really supports them because not everyone has one. The best games for a controller are the Modern Conflict games, and even then they have quicktime events that require me to drop the controller and touch the screen.

At the very least 8-bit era emulators will be able to capitalize on them well since those games just require 2 buttons and a D-pad, which a single hand of this controller supplies.

Re: Oculus Rift

#90
post #19
post #7

I am still not sold on VR, but I feel that AR (Augmented Reality) really is the future. 1) AR seems to help in real world situations vs VR which actually makes you feel vulnerable due to lack of vision and impaired hearing of what is around you. 2) VR also has the issue with physical issues with nausea and 10% of people with lazy eyes or other optical issues that make them unable to see 3D clearly. 3) Star Trek Holos…

But AR requires several technological leaps beyond VR in terms of transparent screens and location tracking. So I'd expect to see usable VR headsets to appear in homes a generation two before AR ones. I mean, the HoloLens is additive . That means if you want to show a dark object in a room with white walls, you cant .

The tech industry has been investing and buying AR companies left and right. http://www.forbes.com/sites/davealtavilla/2015/05/30/apple-f...

There is a lot of money in the AR space right now, and the different technologies for AR right now take several different approaches.

1) CastAR (Eye Glasses that reflect back light to the viewer) looks really promissing: http://castar.com/ I seriously could see this taking over monitors for some people for computing especially if there is security or privacy issues.

2) Magic Leap (Sounds like Science Fiction, have little faith in their promis right now) Beams light into your eye in a way that won't make you sick or give you a head ache. Serious technology problem with silicon photonics production that has stumped Intel right now http://www.technologyreview.com/news/538146/magic-leap-needs...

3) Microsoft Future Vision 2011 - https://www.youtube.com/watch?v=a6cNdhOKwi0 Uses glasses to overlay a translation on signs (Traditional idea of glasses with transparent display) I find this to be a decade away easily.

4) Contact lens (Super cool idea not sure how many of us will drop a contact into our eyes) Not only AR but the ability to measure sugar levels for diabetics. http://venturebeat.com/2015/04/25/the-future-of-augmented-re...

5) AR looks to have a $120 Billion dollar projection and VR has a $30 Billion dollar projections http://fortune.com/2015/04/25/augmented-reality-virtual-real...

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