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10 finger multi-touch UI designed to replace the mouse
81–90 of 106 posts
Re: 10 finger multi-touch UI designed to replace the mouse
#82Earlier quoted context omitted.
It's worse than that. The first time they say anything about their interface is at about 2:00. That's extremely vague (it's a multitouch sensor! where your mouse would be!). No more specifics until about 4:00 (windows are arranged in only one dimension). They don't actually show the damn thing until 4:45. Oh, and all accompanied by the Most Annoying Music In The World.
I understand you don't read many typical research papers? (5% abstract, 15% introduction, 15% history and justification, then comes the real meat...) I seriously felt like reading another HCI journal while watching this - almost the same structure :)
Re: 10 finger multi-touch UI designed to replace the mouse
#83Re: 10 finger multi-touch UI designed to replace the mouse
#84I'm looking forward to use a multitouch touchpad with my desktop keyboard just as I currently do with my laptop. However I will definitely want to keep a mouse also when in need for more precision for tasks like photo editing etc. 10gui seems to be a very cool prototype and I guess that Apple and Microsoft are already working on things like this. I also spotted a weakness of this demo: 10gui uses the little finger to…
I agree. A ten finger system is going to appeal greatly to those of us who already touch type and are used to using multiple fingers. But I suspect that many people aren't going to be too happy with the coordination required to use such a system. But I may be wrong. Perhaps when it comes down to it the interface will feel so intuitive that there will be no problems at all. We'll have to wait and see.
Re: 10 finger multi-touch UI designed to replace the mouse
#85Having a non-focused, non-active window arbitrarily take up 1/3 of my viewable monitor at all times would drive me nuts. It also makes no sense to me to go to the trouble of allowing a user to use all ten fingers, and then restricting application interaction to only two or three fingers. I work in rich, deep applications with tons of controls and buttons, if I'm going to go to the trouble of learning to use ten finge…
I think you're onto something. OS interaction/application switching should be simple, and the individual app interaction should be more complex. I think 4 app selection modes are almost too much. 3 is perfect. Prediction: I suspect that Apple is taking Exposé in exactly this direction.
Doesn't it help to have a documented piece of prior art like the Linux demo in this video when it comes to patent defence and implementation on other platforms?
Of course, R. Clayton Miller may have patented too. Or he could see it in the same vein as the safety match and just record it to give it away.
Re: 10 finger multi-touch UI designed to replace the mouse
#86Earlier quoted context omitted.
Application switching - what's the equivalent of alt-tab? Including resizing Restoring a minimizing application. -- Selecting an arbitrary menu item Arrowing through a menu is key for me. I'm writing from memory but last I recall working on a mac, the menus were strictly mouse only. -- What's the equivalent of the start button, giving a list of available I can select with the keyboard? I remember not being able to na…
Off the top of my head: alt-tab == ⌘-tab Restore == Ctl-F3, arrow key to window in Dock, return Arbitrary menu item, depends: Application Menu (left-handside text menus) == Ctl-F2, type enough unique letters to identify the menu (or use arrow keys), return, type enough unique letters to identify the item... repeat till you get to the item you want. If this annoys you, you can implement your own keyboard shortcuts in…
Re: 10 finger multi-touch UI designed to replace the mouse
#87Earlier quoted context omitted.
I believe the kinesis keyboards have an (optional) foot pedal.
I am not too excited by their keyboards, unfortunately. They do sell separate USB foot pedals, but they act as the mouse buttons until you reprogram them on a Windows computer. I don't know anyone that uses Windows.
Re: 10 finger multi-touch UI designed to replace the mouse
#88Just as in the early days of the mouse and windowed GUI, a system based upon 10/GUI's principles would likely be best suited to a systems builder capable of full vertical integration."
I wonder who they're thinking of.
Re: 10 finger multi-touch UI designed to replace the mouse
#89Earlier quoted context omitted.
Application switching - what's the equivalent of alt-tab? Including resizing Restoring a minimizing application. -- Selecting an arbitrary menu item Arrowing through a menu is key for me. I'm writing from memory but last I recall working on a mac, the menus were strictly mouse only. -- What's the equivalent of the start button, giving a list of available I can select with the keyboard? I remember not being able to na…
Off the top of my head: alt-tab == ⌘-tab Restore == Ctl-F3, arrow key to window in Dock, return Arbitrary menu item, depends: Application Menu (left-handside text menus) == Ctl-F2, type enough unique letters to identify the menu (or use arrow keys), return, type enough unique letters to identify the item... repeat till you get to the item you want. If this annoys you, you can implement your own keyboard shortcuts in…
Re: 10 finger multi-touch UI designed to replace the mouse
#90Earlier quoted context omitted.
In my experience, OSX has much better thought-out keyboard shortcuts than Windows does. A simple example: you'd like to force-kill the focused application. In OSX, you type command-option-esc (one hand), return, return (other hand). I don't know what it is in Vita, but in XP, it would require quite a bit of mousework.
Since XP, when an application froze the window itself would render in spite of the frozen/omitted contents. So when the titlebar got an ending "(not responding)" tag it is easily closed with one click of the close button, then another of "end now" as confirmation. And there's always alt-f4.