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Mario Maker: Create Your Own Super Mario Levels
31–40 of 59 posts
Re: Mario Maker: Create Your Own Super Mario Levels
#32Little Big Planet is 2D platformer released in 2008 whose maps were designed built in house through their own level editor. They provided a (Stephen Fry narrated, dear lord) interactive tutorial and a complete system to share levels and play with your friends.
There _were_ some performance issues with some of the more complicated levels and the PS3's limited RAM maintaining a big ole physics engine.
But since this is just Mario, level complexity shouldn't be a problem. Still, I don't know if Mario provides enough variety to remain interesting for years.
THEN AGAIN - there is a kid born every day who's never played a Mario game before, maybe things should stay simple.
Re: Mario Maker: Create Your Own Super Mario Levels
#33Is that just post production, or do they actually allow the editor to define a set of moves and abstract over time, a la Brett Victor?
Re: Mario Maker: Create Your Own Super Mario Levels
#34I wonder if you can put a spring thing that allows you to jump over the pole. This is kinda amazing, you can even update the graphics. I'm guessing 30 dollars and a download
I'm guessing no. I don't remember how,* but I managed to jump higher than the level pole once, but hit an invisible wall and slid down it anyway. *Game Genie? Emulated ROM?
The bounding box for the flag top is pretty tall, so I had to get a lot of air in order to clear it.
Re: Mario Maker: Create Your Own Super Mario Levels
#35Lovers of the series and fans of the genre can agree that a side scroller's music makes the whole game's flow fit together. An avant garde remix of Mario's theme would be the perfect accompaniment to some of the experimental levels people will create.
Re: Mario Maker: Create Your Own Super Mario Levels
#36This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…
I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint and even to the more recent Wario-Ware games where you can make your own mini-games.
No idea why they used a dog icon in the corner. IIRC that was the undo button in Mario Paint. http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... Maybe it's a pun in Japanese?
Re: Mario Maker: Create Your Own Super Mario Levels
#37I'm kind of interested in the last screenshot ( http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... ). Is that just post production, or do they actually allow the editor to define a set of moves and abstract over time, a la Brett Victor?
Re: Mario Maker: Create Your Own Super Mario Levels
#38Earlier quoted context omitted.
I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint and even to the more recent Wario-Ware games where you can make your own mini-games.
even looking at the screnshots, they seem to have borrowed heavily from the Mario Paint interface, stream of icons on the top. No idea why they used a dog icon in the corner. IIRC that was the undo button in Mario Paint. http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... Maybe it's a pun in Japanese?
I'm a bit disappointed that they apparently didn't put in the music editor.
> No idea why they used a dog icon in the corner.
Perhaps him sneezing is related somehow? "Blowing away changes"…
Edit: Or the similarity between Inu (Dog) and Undo?
Re: Mario Maker: Create Your Own Super Mario Levels
#39I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…
I'm thinking of getting Wii-U too - my son really loves Minecraft (in creative mode), and once in a while he gets the thrills in survival, but he loves creating more. I've never enjoyed fps, although I happen to work in the tools team for one of the most popular fps's out there. I grew up on turn based fantasy gaming and still do that (highly recommend Dragon Fantasy Book I & II, also Palm Kingdoms).
Re: Mario Maker: Create Your Own Super Mario Levels
#40Earlier quoted context omitted.
I'm thinking of getting Wii-U too - my son really loves Minecraft (in creative mode), and once in a while he gets the thrills in survival, but he loves creating more. I've never enjoyed fps, although I happen to work in the tools team for one of the most popular fps's out there. I grew up on turn based fantasy gaming and still do that (highly recommend Dragon Fantasy Book I & II, also Palm Kingdoms).
Wait. Minecraft is on (coming?) to the Wii-U? My son would love this, but up until this point we've not been able to find it for Wii-U (which we have for many of the reasons already mentioned).