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Mario Maker: Create Your Own Super Mario Levels

e3.nintendo.com

11–20 of 59 posts

Re: Mario Maker: Create Your Own Super Mario Levels

#11
post #6
post #4

This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…

Are the Mii's not considered user made content? In the upcoming Super Smash Bros', you can customize your own Mii to be a fighter and it looks like there's a whole community of Mii customizers [1] who make celebrities and the like. [1] https://www.google.com/search?q=mii+celebrities&tbm=isch

Miis on their own are a bit weak because they're just a little display object. Their little social network Miiverse holds a fair amount of content though.

Also, Nintendo has said that they won't be allowing you to see customized Miis when fighting other people online in SSB unless they're a friend of yours, probably to prevent copyright (and objectionable content) issues.

Re: Mario Maker: Create Your Own Super Mario Levels

#13

I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…

I'm thinking of getting Wii-U too - my son really loves Minecraft (in creative mode), and once in a while he gets the thrills in survival, but he loves creating more.

I've never enjoyed fps, although I happen to work in the tools team for one of the most popular fps's out there.

I grew up on turn based fantasy gaming and still do that (highly recommend Dragon Fantasy Book I & II, also Palm Kingdoms).

Re: Mario Maker: Create Your Own Super Mario Levels

#14

I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…

I'm actually more interested in the Wii U than either an Xbox One or PS4.

I just don't want to have yet another console to worry about hooking up. So I'm waiting until I'm ready to retire my current Xbox 360 and PS3 (and with upcoming Dark Souls 2 DLC, that's going to be probably another half year at least).

That said, I'm probably going to be forced to pick up a PS4 to play Bloodborne when it launches (supposedly a sort of spiritual successor to Demon's Souls).

Re: Mario Maker: Create Your Own Super Mario Levels

#16
post #2

So much potential in this - a few years ago myself and a bunch of friends were obsessed with ROM hacks for Super Mario World for the SNES; some of them were just really well-designed levels, and some of them were absolute hell, basically requiring the use of an emulator to save states and rewind. It created a completely different feel of game, and the simple and consistent physics of a Mario game was the perfect limi…

aha I spent so much time in college playing those levels, so hard without saving state every few seconds

Re: Mario Maker: Create Your Own Super Mario Levels

#17
post #10

I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…

That's what a lot of the commentary I've heard about Splatoon has focused on. Nintendo took a really popular (and good) genre, the team based shooter, and made it perfectly family friendly. Easy to understand, lots of fun, no exploding heads, no dismemberments, nothing objectionable.

It's been tried before, but not with the talent of Nintendo behind it. I remember playing the Nerf-branded UT game with my nephew many years ago, for example.

Re: Mario Maker: Create Your Own Super Mario Levels

#18
post #2

So much potential in this - a few years ago myself and a bunch of friends were obsessed with ROM hacks for Super Mario World for the SNES; some of them were just really well-designed levels, and some of them were absolute hell, basically requiring the use of an emulator to save states and rewind. It created a completely different feel of game, and the simple and consistent physics of a Mario game was the perfect limi…

I've never see Kaizo Mario World before. That's amazingly clever. It's easy to just, say, spam a screenful of koopas at you to make something hard. These levels, though are hard because they involve a complex interaction of Mario skills, with zero tolerance for getting it wrong. If you've played enough Mario, some of the sections are actually funny in the same way that comics are: I immediately see how difficult the task is, why, and the combination of both almost makes me laugh.

I actually threw up my hands when I saw not only that the player had to throw a baby Yoshi up in the air to eat an enemy, but that the designer of the level expected this! Same when I realized that the the length of an area was tuned so that it was juuuuuust smaller than the amount of time Yoshi held a shell in his mouth before swallowing.

Re: Mario Maker: Create Your Own Super Mario Levels

#20
post #8

I wonder if you can put a spring thing that allows you to jump over the pole. This is kinda amazing, you can even update the graphics. I'm guessing 30 dollars and a download

I'm guessing no. I don't remember how,* but I managed to jump higher than the level pole once, but hit an invisible wall and slid down it anyway.

*Game Genie? Emulated ROM?

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