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Mario Maker: Create Your Own Super Mario Levels

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Re: Mario Maker: Create Your Own Super Mario Levels

#2
So much potential in this - a few years ago myself and a bunch of friends were obsessed with ROM hacks for Super Mario World for the SNES; some of them were just really well-designed levels, and some of them were absolute hell, basically requiring the use of an emulator to save states and rewind. It created a completely different feel of game, and the simple and consistent physics of a Mario game was the perfect limitation for weird and strange things to happen.

Here's a video of one of one of the difficult levels: https://www.youtube.com/watch?v=teAqRZX4hbY

Re: Mario Maker: Create Your Own Super Mario Levels

#3
I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes.

My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales.

The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and there's plenty of 3rd-party games that have seen hundreds of hours of family gameplay (Rayman Legends).

Anyways, I hope this release brings about a new generation of Really Hard Mario levels!

Re: Mario Maker: Create Your Own Super Mario Levels

#4
This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever.

edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "defend" their character IP.

Re: Mario Maker: Create Your Own Super Mario Levels

#5
post #4

This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…

I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint

and even to the more recent Wario-Ware games where you can make your own mini-games.

Re: Mario Maker: Create Your Own Super Mario Levels

#6
post #4

This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…

Are the Mii's not considered user made content? In the upcoming Super Smash Bros', you can customize your own Mii to be a fighter and it looks like there's a whole community of Mii customizers [1] who make celebrities and the like.

[1] https://www.google.com/search?q=mii+celebrities&tbm=isch

Re: Mario Maker: Create Your Own Super Mario Levels

#7
post #2

So much potential in this - a few years ago myself and a bunch of friends were obsessed with ROM hacks for Super Mario World for the SNES; some of them were just really well-designed levels, and some of them were absolute hell, basically requiring the use of an emulator to save states and rewind. It created a completely different feel of game, and the simple and consistent physics of a Mario game was the perfect limi…

Wow, its like Dark Souls meets Mario. Very cool though.

Re: Mario Maker: Create Your Own Super Mario Levels

#9
post #4

This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…

I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint and even to the more recent Wario-Ware games where you can make your own mini-games.

Excitebike for NES also had a level editor built in.

Re: Mario Maker: Create Your Own Super Mario Levels

#10

I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…

That's what a lot of the commentary I've heard about Splatoon has focused on.

Nintendo took a really popular (and good) genre, the team based shooter, and made it perfectly family friendly. Easy to understand, lots of fun, no exploding heads, no dismemberments, nothing objectionable.

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