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Mario Maker: Create Your Own Super Mario Levels

e3.nintendo.com

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Re: Mario Maker: Create Your Own Super Mario Levels

#32
This is a hardly a new idea but nice to see it applied to a famous franchise like Mario.

Little Big Planet is 2D platformer released in 2008 whose maps were designed built in house through their own level editor. They provided a (Stephen Fry narrated, dear lord) interactive tutorial and a complete system to share levels and play with your friends.

There _were_ some performance issues with some of the more complicated levels and the PS3's limited RAM maintaining a big ole physics engine.

But since this is just Mario, level complexity shouldn't be a problem. Still, I don't know if Mario provides enough variety to remain interesting for years.

THEN AGAIN - there is a kid born every day who's never played a Mario game before, maybe things should stay simple.

Re: Mario Maker: Create Your Own Super Mario Levels

#34
post #8

I wonder if you can put a spring thing that allows you to jump over the pole. This is kinda amazing, you can even update the graphics. I'm guessing 30 dollars and a download

I'm guessing no. I don't remember how,* but I managed to jump higher than the level pole once, but hit an invisible wall and slid down it anyway. *Game Genie? Emulated ROM?

On which one? As a kid I was able to jump over the flag in World 3-3 with just the right timing (http://ian-albert.com/games/super_mario_bros_maps/mario-3-3....). The castle wall simply continued on forever, and I ran until time ended, hoping there would be a secret of some kind at the end.

The bounding box for the flag top is pretty tall, so I had to get a lot of air in order to clear it.

Re: Mario Maker: Create Your Own Super Mario Levels

#35
I'd love for them to toss in a music maker like Gameboy Camera's Trippy H or Mario Paint Composer. To create original compositions using Nintendo's sound palette would really complete the experience.

Lovers of the series and fans of the genre can agree that a side scroller's music makes the whole game's flow fit together. An avant garde remix of Mario's theme would be the perfect accompaniment to some of the experimental levels people will create.

Re: Mario Maker: Create Your Own Super Mario Levels

#36
post #4

This could be enough to push me over the edge and buy a Wii U. It is very cool that Nintendo have embraced user made content, after being so against it for what seems like forever. edit: a couple of replies made me realize that I was off the mark slightly with my comment. I should have focused on how their attempts to support user made content have seemed to run into their legal department's over the top desire to "d…

I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint and even to the more recent Wario-Ware games where you can make your own mini-games.

even looking at the screnshots, they seem to have borrowed heavily from the Mario Paint interface, stream of icons on the top.

No idea why they used a dog icon in the corner. IIRC that was the undo button in Mario Paint. http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... Maybe it's a pun in Japanese?

Re: Mario Maker: Create Your Own Super Mario Levels

#37
post #33

I'm kind of interested in the last screenshot ( http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... ). Is that just post production, or do they actually allow the editor to define a set of moves and abstract over time, a la Brett Victor?

My guess is that when you pause the action and enter the edit screen, you are able to view a trail of your previous positions. I think that button in the bottom left toggles it.

Re: Mario Maker: Create Your Own Super Mario Levels

#38
post #36

Earlier quoted context omitted.

I'm not disagreeing that they are against user made content per se, but there are plenty of examples where they've embraced user content, ever since http://en.wikipedia.org/wiki/Mario_Paint and even to the more recent Wario-Ware games where you can make your own mini-games.

even looking at the screnshots, they seem to have borrowed heavily from the Mario Paint interface, stream of icons on the top. No idea why they used a dog icon in the corner. IIRC that was the undo button in Mario Paint. http://e3.nintendo.com/_ui/images/games/wiiu/mario-maker/scr... Maybe it's a pun in Japanese?

And the fly swatting and clapping hands that are also directly ripped out of Mario Paint.

I'm a bit disappointed that they apparently didn't put in the music editor.

> No idea why they used a dog icon in the corner.

Perhaps him sneezing is related somehow? "Blowing away changes"…

Edit: Or the similarity between Inu (Dog) and Undo?

Re: Mario Maker: Create Your Own Super Mario Levels

#39
post #13

I bought a Wii U because I have a then-6 year old son and I wanted him to enjoy playing games with me that didn't involve shooting other people full of holes. My fondest memories of my childhood aren't playing Contra or Street Fighter, but games like Chip N' Dale and Duck Tales. The Wii U's game category has been much slower than others, but I feel like every single game Nintendo proper releases is pure gold, and the…

I'm thinking of getting Wii-U too - my son really loves Minecraft (in creative mode), and once in a while he gets the thrills in survival, but he loves creating more. I've never enjoyed fps, although I happen to work in the tools team for one of the most popular fps's out there. I grew up on turn based fantasy gaming and still do that (highly recommend Dragon Fantasy Book I & II, also Palm Kingdoms).

Wait. Minecraft is on (coming?) to the Wii-U? My son would love this, but up until this point we've not been able to find it for Wii-U (which we have for many of the reasons already mentioned).

Re: Mario Maker: Create Your Own Super Mario Levels

#40
post #13

Earlier quoted context omitted.

I'm thinking of getting Wii-U too - my son really loves Minecraft (in creative mode), and once in a while he gets the thrills in survival, but he loves creating more. I've never enjoyed fps, although I happen to work in the tools team for one of the most popular fps's out there. I grew up on turn based fantasy gaming and still do that (highly recommend Dragon Fantasy Book I & II, also Palm Kingdoms).

Wait. Minecraft is on (coming?) to the Wii-U? My son would love this, but up until this point we've not been able to find it for Wii-U (which we have for many of the reasons already mentioned).

Minecraft isn't available on Wii U at the moment, but it might be in the future if you believe this interview: http://kotaku.com/what-nintendos-top-game-creators-think-of-...
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