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Pixel Art + Star Trek = Pixel Trek

pixeltrek.com

51–60 of 61 posts

Re: Pixel Art + Star Trek = Pixel Trek

#51
post #6

Not the author here, just thought this was cool. My dream is to find a fully 3d realized model of the Enterprise, with working comm and internal computer systems that my friends and I can all pile into and adventure around the universe. At least with this I can run around and figure out where all those mysterious bathrooms are.

A modeler is making a faithful recreation of the upper four decks in CryEngine[1], which is quite an undertaking because of the multiple, contradictory, and often physically impossible schematics used during TNG's production. CryEngine has some support for in-world user interfaces with mouse interaction (although Doom 3 still did it best), and with Awesomium you could hook it up to a more familiar CSS/HTML stack. Significant modification would probably be required to scale anything to the number of interactive displays on the ship, though. So get cracking on a robust LCARS spec, get the modeler onboard, get sponsorship from Oculus for a virtual Enterprise launch title, and make CBS a pitch they can't turn down.

[1] http://www.trekbbs.com/showthread.php?t=217183

Re: Pixel Art + Star Trek = Pixel Trek

#52

Given all the people in this post that are talking about wanting a 3D Star Trek game that lets you explore ships, I think I should plug RPG-X, a free game based on Star Trek: Elite Force that lets you do just that. [1] Full disclosure: I helped develop parts of RPG-X and I administrate the site where most of the community sits now. [1] http://www.last-outpost.net/rpg-x/

I was a developer on a Star Trek Online MMO game (at Perpetual Entertainment, before Cryptic Studios). The most requested feature from beta testers was "ship interiors". The game designers were ex-Blizzard people, so they were recreating what we jokingly called "WoW in Spaaaace". People were clamoring for "Star Trek: The Sims", but we wouldn't give it to them, probably because it would only appeal to a small number o…

I still play STO and love it. I don't visit the interiors too often but they are done well.

Re: Pixel Art + Star Trek = Pixel Trek

#53

Earlier quoted context omitted.

If you want a highly customizable in-browser Star Trek ambient engine noise, check out this: http://mynoise.net/NoiseMachines/spaceshipNoiseGenerator.php

It says "Ouch, you just hit one of the brand new noise generators! These generators are available to contributing visitors first, then become public after a while." I say, "Ouch, I've never heard of your site before and just followed a link here. I'll probably never come back. Bye."

Who ever developed that site has probably never heard of the engagement pyramid[1], you always have fewer contributors than non-contributing users. That kind of crowd sourced content mechanism is only hurting the site's growth. Consider imgur and reddit as examples where it's done right. They're defying reality. You can't turn that pyramid into a column.

[1] http://i.imgur.com/y2Kuz1S.png

Re: Pixel Art + Star Trek = Pixel Trek

#54
post #6

Not the author here, just thought this was cool. My dream is to find a fully 3d realized model of the Enterprise, with working comm and internal computer systems that my friends and I can all pile into and adventure around the universe. At least with this I can run around and figure out where all those mysterious bathrooms are.

With a small transporter you don't need toilets anymore.

with a large transporter you don't need spaceships anymore.

Re: Pixel Art + Star Trek = Pixel Trek

#55
Awesome! I home this project will grow to cover the whole ship and that it will gain some interactivity. I can see a potential for a great starship simulator game here!

One thing bugs me though. How did I get to the battle bridge from the main bridge? :o. I might be misremembering something from TNG, but I was pretty sure the battle bridge was in the middle of the engine section of the Enterprise, not a door away from the main bridge...

Re: Pixel Art + Star Trek = Pixel Trek

#56
post #4

Well done! Just out of curiosity, if "Pixeltrek is a private project with a non-commercial and non-profitable background", then why isn't it open source? I'm sure the community would love to play with it! :)

> I'm sure the community would love to play with it! :)

I get the feeling that this is exactly the reason why the project is not open-sourced yet. It's an art project. Open-sourcing now has a risk that "the community" could take his work and develop it in a different direction than the author imagined or intended.

Re: Pixel Art + Star Trek = Pixel Trek

#57
post #27

Earlier quoted context omitted.

Sigh, even retro Starb Trek pixel art is infected by casual sexual objectification of (exclusively) women, with short skirts and huge chests.

This is how the show portrayed women for the first several seasons. Would you prefer a retcon?

If it was even that; the game features many female characters dressed exactly the same as male characters, but the GP (who obviously had not played the game) had to pick on one exception - a screenshot that portrays two people in dress uniforms. Is United States Army sexist as well [0]? Or just maybe one can find gender issues everywhere if one tries hard enough.

[0] - http://upload.wikimedia.org/wikipedia/commons/e/ea/US-NEW-CL...

Re: Pixel Art + Star Trek = Pixel Trek

#59
post #36

Please make it with JavaScript and open (no flash), so everybody can make an own real game with the base sources.

This was exactly what I would suggest. If you have no commercial interest, try to make it as open as possible that the community can profit from it as a whole. HTML5+Github+Reddit Thread might result some interesting viral effects.

Re: Pixel Art + Star Trek = Pixel Trek

#60
post #23

Having this on in the background compliments it ("Star Trek TNG Ambient Engine Noise (Idling for 24 hrs)"): https://www.youtube.com/watch?v=ZPoqNeR3_UA Alternatively to mix BSG into it: https://www.youtube.com/watch?v=vOfPGbZoT4Y

play -n -c1 synth whitenoise lowpass -1 120 lowpass -1 120 lowpass -1 120 gain +14

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