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Pixel Art + Star Trek = Pixel Trek

pixeltrek.com

41–50 of 61 posts

Re: Pixel Art + Star Trek = Pixel Trek

#42

The turbolift doesn't seem to work, I'm stuck on the same level I started on.

The turbolift will only go to floors you've previously reached on foot. There are stairs that lead to different decks, though they can be tricky to find in some cases. That seems to be the only "gameplay" mechanic here. Probably won't be winning any game-of-the-year awards, but I'm having a blast just the same.

Re: Pixel Art + Star Trek = Pixel Trek

#44

And immediately I notice a limitation of Flash: unable to zoom in :( http://i.imgur.com/PwvzQyA.png Next time, WebGL, please :)

This is a limitation based on how the app was coded; not an inherent limitation of Flash.

I've built plenty of Flash apps that can handle zoom. Sometimes zooming in means that the 'sprites' get bigger. Sometimes it means more data is shown on the screen at once. It depends on the app and how it is implemented.

Re: Pixel Art + Star Trek = Pixel Trek

#49
post #23

Having this on in the background compliments it ("Star Trek TNG Ambient Engine Noise (Idling for 24 hrs)"): https://www.youtube.com/watch?v=ZPoqNeR3_UA Alternatively to mix BSG into it: https://www.youtube.com/watch?v=vOfPGbZoT4Y

play -n -c1 synth whitenoise lowpass -1 120 lowpass -1 120 lowpass -1 120 gain +14

Re: Pixel Art + Star Trek = Pixel Trek

#50
post #27

In the Foyer...there's ET??? EDIT: Screencap: http://postimg.org/image/6gggn4rsz/ EDIT 2: Btw, I love it. I'm having fun trying to get to the lower decks.

Sigh, even retro Starb Trek pixel art is infected by casual sexual objectification of (exclusively) women, with short skirts and huge chests.

This is how the show portrayed women for the first several seasons. Would you prefer a retcon?
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