Pixel Art + Star Trek = Pixel Trek
41–50 of 61 posts
Re: Pixel Art + Star Trek = Pixel Trek
#42The turbolift doesn't seem to work, I'm stuck on the same level I started on.
Re: Pixel Art + Star Trek = Pixel Trek
#43Is the Pixel Trek ship layout accurate to the show and published diagrams?
Re: Pixel Art + Star Trek = Pixel Trek
#44And immediately I notice a limitation of Flash: unable to zoom in :( http://i.imgur.com/PwvzQyA.png Next time, WebGL, please :)
I've built plenty of Flash apps that can handle zoom. Sometimes zooming in means that the 'sprites' get bigger. Sometimes it means more data is shown on the screen at once. It depends on the app and how it is implemented.
Re: Pixel Art + Star Trek = Pixel Trek
#45Re: Pixel Art + Star Trek = Pixel Trek
#46Re: Pixel Art + Star Trek = Pixel Trek
#47Re: Pixel Art + Star Trek = Pixel Trek
#48Re: Pixel Art + Star Trek = Pixel Trek
#49Having this on in the background compliments it ("Star Trek TNG Ambient Engine Noise (Idling for 24 hrs)"): https://www.youtube.com/watch?v=ZPoqNeR3_UA Alternatively to mix BSG into it: https://www.youtube.com/watch?v=vOfPGbZoT4Y
Re: Pixel Art + Star Trek = Pixel Trek
#50In the Foyer...there's ET??? EDIT: Screencap: http://postimg.org/image/6gggn4rsz/ EDIT 2: Btw, I love it. I'm having fun trying to get to the lower decks.
Sigh, even retro Starb Trek pixel art is infected by casual sexual objectification of (exclusively) women, with short skirts and huge chests.