Not the author here, just thought this was cool. My dream is to find a fully 3d realized model of the Enterprise, with working comm and internal computer systems that my friends and I can all pile into and adventure around the universe. At least with this I can run around and figure out where all those mysterious bathrooms are.
Pixel Art + Star Trek = Pixel Trek
51–60 of 61 posts
Re: Pixel Art + Star Trek = Pixel Trek
#52Given all the people in this post that are talking about wanting a 3D Star Trek game that lets you explore ships, I think I should plug RPG-X, a free game based on Star Trek: Elite Force that lets you do just that. [1] Full disclosure: I helped develop parts of RPG-X and I administrate the site where most of the community sits now. [1] http://www.last-outpost.net/rpg-x/
I was a developer on a Star Trek Online MMO game (at Perpetual Entertainment, before Cryptic Studios). The most requested feature from beta testers was "ship interiors". The game designers were ex-Blizzard people, so they were recreating what we jokingly called "WoW in Spaaaace". People were clamoring for "Star Trek: The Sims", but we wouldn't give it to them, probably because it would only appeal to a small number o…
Re: Pixel Art + Star Trek = Pixel Trek
#53Earlier quoted context omitted.
If you want a highly customizable in-browser Star Trek ambient engine noise, check out this: http://mynoise.net/NoiseMachines/spaceshipNoiseGenerator.php
It says "Ouch, you just hit one of the brand new noise generators! These generators are available to contributing visitors first, then become public after a while." I say, "Ouch, I've never heard of your site before and just followed a link here. I'll probably never come back. Bye."
Re: Pixel Art + Star Trek = Pixel Trek
#54Not the author here, just thought this was cool. My dream is to find a fully 3d realized model of the Enterprise, with working comm and internal computer systems that my friends and I can all pile into and adventure around the universe. At least with this I can run around and figure out where all those mysterious bathrooms are.
With a small transporter you don't need toilets anymore.
Re: Pixel Art + Star Trek = Pixel Trek
#55One thing bugs me though. How did I get to the battle bridge from the main bridge? :o. I might be misremembering something from TNG, but I was pretty sure the battle bridge was in the middle of the engine section of the Enterprise, not a door away from the main bridge...
Re: Pixel Art + Star Trek = Pixel Trek
#56Well done! Just out of curiosity, if "Pixeltrek is a private project with a non-commercial and non-profitable background", then why isn't it open source? I'm sure the community would love to play with it! :)
I get the feeling that this is exactly the reason why the project is not open-sourced yet. It's an art project. Open-sourcing now has a risk that "the community" could take his work and develop it in a different direction than the author imagined or intended.
Re: Pixel Art + Star Trek = Pixel Trek
#57Earlier quoted context omitted.
Sigh, even retro Starb Trek pixel art is infected by casual sexual objectification of (exclusively) women, with short skirts and huge chests.
This is how the show portrayed women for the first several seasons. Would you prefer a retcon?
[0] - http://upload.wikimedia.org/wikipedia/commons/e/ea/US-NEW-CL...
Re: Pixel Art + Star Trek = Pixel Trek
#58Looks great. Visuals remind me of Star Command. http://www.starcommandgame.com
Re: Pixel Art + Star Trek = Pixel Trek
#59Please make it with JavaScript and open (no flash), so everybody can make an own real game with the base sources.
Re: Pixel Art + Star Trek = Pixel Trek
#60Having this on in the background compliments it ("Star Trek TNG Ambient Engine Noise (Idling for 24 hrs)"): https://www.youtube.com/watch?v=ZPoqNeR3_UA Alternatively to mix BSG into it: https://www.youtube.com/watch?v=vOfPGbZoT4Y
play -n -c1 synth whitenoise lowpass -1 120 lowpass -1 120 lowpass -1 120 gain +14