Is it a good thing that Threes is so hard it's like pushing a rock uphill, until you inevitably can't keep it up and it comes crashing down on you? If someone invented the 15 Puzzle today (the one where you slide the tiles around in a 4x4 grid), for example, but dressed it up and tweaked it so you couldn't beat it, people would probably start having fun with the possible version on the side.
Threes: The Rip-offs and Making Our Original Game
181–190 of 218 posts
Re: Threes: The Rip-offs and Making Our Original Game
#182Re: Threes: The Rip-offs and Making Our Original Game
#183Re: Threes: The Rip-offs and Making Our Original Game
#184Re: Threes: The Rip-offs and Making Our Original Game
#185Re: Threes: The Rip-offs and Making Our Original Game
#186Re: Threes: The Rip-offs and Making Our Original Game
#187Re: Threes: The Rip-offs and Making Our Original Game
#188> We know Threes is a better game, we spent over a year on it. I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality. But here is some hard truth: none of that matters. Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all th…
IMO, the original developer's mistake was the "build it and they will come" strategy.
Even if you built the perfect game, the "cloners" hussled more to get people to play their game, and got traction faster.
Just because you build the perfect product, does not mean that people will use it.
We call it "marketing" and "luck"
Re: Threes: The Rip-offs and Making Our Original Game
#189Earlier quoted context omitted.
Only the web version is ad-free. The iOS version has ads. Its longevity I believe will be greater compared to the Threes game. What makes you think otherwise - that Threes will stay on the top for longer than 2048?
I believe the point is that 2048 has less gameplay longevity. Threes is designed to be a puzzle game that will last you the rest of your life, and no one has come close to beating it yet. 2048 can be beaten with relatively simple algorithms, so even though it is easier to pick up because its initial learning curve is shallower, people will max it out sooner.
BTW: I know there's ads on the 2048 iOS app, but don't see them. I'm barely aware of anything when playing.
Re: Threes: The Rip-offs and Making Our Original Game
#190Earlier quoted context omitted.
They shipped the first version. They then decide to ise the term "rip offs" - even though people developing one of the first very popular rip offs claim to have never seen Threes!
Currently my most downvoted post, even though it is factually accurate and contains no opinion.