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Threes: The Rip-offs and Making Our Original Game

asherv.com

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Re: Threes: The Rip-offs and Making Our Original Game

#122
post #115

Earlier quoted context omitted.

How does that negate my point?

the point is that you cannot download an iOS app without encountering its description, so to say that you know about 1024 and not Threes is deeply suspect.

Do you read iOS descriptions of apps you know you're going to download? I sure don't! If I see a friend playing a game that looks good, I download it without reading.

Re: Threes: The Rip-offs and Making Our Original Game

#123
post #83

Earlier quoted context omitted.

The very comment you link to says 2048 was based on 1024. And 1024 was indisputably based on Threes.

How does that negate my point?

Your point seems to imply 2048 was not based on Threes. But it was in fact based on something that was based on Threes, which is equivalent.

Re: Threes: The Rip-offs and Making Our Original Game

#124

Earlier quoted context omitted.

2048 is the #1 free app http://www.appannie.com/apps/ios/app/840919914/rank-history/...

yup. making no money. and, as the threes guys point out, with no longevity. it won't be at the top of the heap for long. then, unlike threes, it will crash out the bottom instead of hanging around. so, again. meh.

Only the web version is ad-free. The iOS version has ads. Its longevity I believe will be greater compared to the Threes game. What makes you think otherwise - that Threes will stay on the top for longer than 2048?

Re: Threes: The Rip-offs and Making Our Original Game

#125
post #123

Earlier quoted context omitted.

How does that negate my point?

Your point seems to imply 2048 was not based on Threes. But it was in fact based on something that was based on Threes, which is equivalent.

Ah, I see. Well, my intention was to simply add evidence to the claim that the creator of the well known 2048 didn't know about Threes when he created it. There seemed to be a dispute, so I remembered the comment and linked to it.

The webpage for that 2048 references Threes, so even he is supporting a line of direct influence.

Re: Threes: The Rip-offs and Making Our Original Game

#126
post #69

Earlier quoted context omitted.

This is an essay from a craftsman to other craftsmen. Your position is not one of a craftsman, it is one of a salesman.

And the consumer doesn't care at all what anyone is. All they want is a good game, and for many of them that game is 2048...

2048 was a good game for the first two playthroughs. Then I realized the trick mentioned in this blog and it was dead.

Threes remains interesting. It is a better game.

Re: Threes: The Rip-offs and Making Our Original Game

#127

I loved threes, Played it for close to 20-30 hours during winter break. As soon as 2048 came out, I managed to get to 2048 on my second try based on my experience with threes. I play 2048 in my browser whenever I have a spare 5 minutes, and when I'm on the Bus, I still frequently hop into a quick game of Threes. The mechanics of the two games are very similar, and obviously 2048 is a direct descendent of threes - but…

> One challenge of the AppStore (and obviously the Android stores, and simply by definition the Web) - is that there is no real way to "reward" the original developers for their many months of hard work, when others can simply clone, tweak the artwork and mechanics (or in the case of Zynga, just the artwork) - and release and market their own duplicate of a game after someone else has done all the hard work.

There certainly are ways. But it involves building involved games that are more than the distillation of one trick. I'm confident that we'll do well with our RPG on mobile in part because Zynga will literally never copy the game I'm working on and Kemco--the biggest purveyor of RPGs on handhelds--just plain makes worse games than what we'd actually allow out the door (that whole "professional pride" thing, I'd rather release nothing than release a bad game).

I like Threes. It has a really neat core conceit and I enjoy playing it. But another word for "core conceit" is "gimmick", and most gimmicks are hard to make exclusive.

Re: Threes: The Rip-offs and Making Our Original Game

#128
post #64

I loved threes, Played it for close to 20-30 hours during winter break. As soon as 2048 came out, I managed to get to 2048 on my second try based on my experience with threes. I play 2048 in my browser whenever I have a spare 5 minutes, and when I'm on the Bus, I still frequently hop into a quick game of Threes. The mechanics of the two games are very similar, and obviously 2048 is a direct descendent of threes - but…

> But, Threes does have some "issue" - one is really poor startup times. It's slow enough that I am more likely to play 2048 in my browser, than bother firing up Threes on my iPhone. The piece assignment in threes, is also somewhat less pleasing to my experience than in 2048, for whatever reason. I'll admit that still puzzles me. I'm not sure what Threes is doing but it does seem to take an inordinately long amount o…

> I'm not sure what Threes is doing but it does seem to take an inordinately long amount of time.

They've blamed it on Game Center in the past.

Re: Threes: The Rip-offs and Making Our Original Game

#129

The worst part about this is that neither the 1024 or 2048 developers do so much as acknowledge Threes as the original inspiration. It's really pathetic. Just some losers pretending to be something they're not. Common shithead piracy.

You've let your vitriol get in the way of fact-checking.

Found at the bottom of http://gabrielecirulli.github.io/2048/ :

"Created by Gabriele" rel="nofollow">http://gabrielecirulli.com/>Gabriele Cirulli. Based on 1024" rel="nofollow">https://itunes.apple.com/us/app/1024!/id823499224>1024 by Veewo Studio and conceptually similar to Threes" rel="nofollow">http://asherv.com/threes/>Threes by Asher Vollmer."

[Please ignore the idiot URLifier.]

Re: Threes: The Rip-offs and Making Our Original Game

#130
post #71
post #66

Earlier quoted context omitted.

They shipped the first version. They then decide to ise the term "rip offs" - even though people developing one of the first very popular rip offs claim to have never seen Threes!

If you are referring to 2048, that’s because it was ripping off 1024, not Threes.

Actually the app copying goes: Threes -> 1024 -> 2048
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