I loved threes, Played it for close to 20-30 hours during winter break. As soon as 2048 came out, I managed to get to 2048 on my second try based on my experience with threes. I play 2048 in my browser whenever I have a spare 5 minutes, and when I'm on the Bus, I still frequently hop into a quick game of Threes. The mechanics of the two games are very similar, and obviously 2048 is a direct descendent of threes - but…
> But, Threes does have some "issue" - one is really poor startup times. It's slow enough that I am more likely to play 2048 in my browser, than bother firing up Threes on my iPhone. The piece assignment in threes, is also somewhat less pleasing to my experience than in 2048, for whatever reason. I'll admit that still puzzles me. I'm not sure what Threes is doing but it does seem to take an inordinately long amount o…
Threes: The Rip-offs and Making Our Original Game
111–120 of 218 posts
Re: Threes: The Rip-offs and Making Our Original Game
#112I loved threes, Played it for close to 20-30 hours during winter break. As soon as 2048 came out, I managed to get to 2048 on my second try based on my experience with threes. I play 2048 in my browser whenever I have a spare 5 minutes, and when I'm on the Bus, I still frequently hop into a quick game of Threes. The mechanics of the two games are very similar, and obviously 2048 is a direct descendent of threes - but…
> But, Threes does have some "issue" - one is really poor startup times. It's slow enough that I am more likely to play 2048 in my browser, than bother firing up Threes on my iPhone. The piece assignment in threes, is also somewhat less pleasing to my experience than in 2048, for whatever reason. I'll admit that still puzzles me. I'm not sure what Threes is doing but it does seem to take an inordinately long amount o…
Re: Threes: The Rip-offs and Making Our Original Game
#113Threes invented a wonderful game mechanic, and I'm reminded of the amazing indie games particularly on Kongregate. It's really something special to see all the creativity and joy that a great computer game can create.
My advice to the Threes inventors would be: rise above the imitators. Indeed, see them for what they are, gestures of respect (with the exception of 1024, who's makers are just assholes). One concrete step I'd take if I were you is to request that the web knock-offs in particular at the very least mention and/or link back to Threes (perhaps an iTunes link[1]).
[1] https://itunes.apple.com/us/app/threes!/id779157948?mt=8
Re: Threes: The Rip-offs and Making Our Original Game
#114Earlier quoted context omitted.
This is an essay from a craftsman to other craftsmen. Your position is not one of a craftsman, it is one of a salesman.
And the consumer doesn't care at all what anyone is. All they want is a good game, and for many of them that game is 2048...
Re: Threes: The Rip-offs and Making Our Original Game
#115Earlier quoted context omitted.
The very comment you link to says 2048 was based on 1024. And 1024 was indisputably based on Threes.
How does that negate my point?
Re: Threes: The Rip-offs and Making Our Original Game
#116Rip-offs are sad, but the fact that you spent 14 months doesn't make it a better game. It means you took too long to make it. Threes is a great game that has done well, but the vast vast majority of mobile apps don't make enough money to justify spending 14 months on. I really hope that wasn't full time work. Also, time/effort/money spent developing a game does not make it better or worse than other games. Some dead…
Re: Threes: The Rip-offs and Making Our Original Game
#117Earlier quoted context omitted.
technically speaking? as a fellow dev with feet traditionally in both worlds (indie and startup), i can heartily say "meh" about both the rant and its the whole "ripoff" thing. you are absolutely correct about the indie guys being different from startup guys by wanting: 1) enough money to keep doing what they love. 2) recognition for what they do. the threes guys? in the ios app store, their app was in the top 100 gr…
2048 is the #1 free app http://www.appannie.com/apps/ios/app/840919914/rank-history/...
and, as the threes guys point out, with no longevity. it won't be at the top of the heap for long. then, unlike threes, it will crash out the bottom instead of hanging around.
so, again. meh.
Re: Threes: The Rip-offs and Making Our Original Game
#118Earlier quoted context omitted.
2048 is the #1 free app http://www.appannie.com/apps/ios/app/840919914/rank-history/...
yup. making no money. and, as the threes guys point out, with no longevity. it won't be at the top of the heap for long. then, unlike threes, it will crash out the bottom instead of hanging around. so, again. meh.
Re: Threes: The Rip-offs and Making Our Original Game
#119Okay, Okay. I get the crying from the threes developers and all, but there is a key difference between why 2048 did phenomenally well and threes didn't. 2048 is a game that was HACKED together and displayed on HACKER news and made open source for the sole purpose of independent HACKING, and indie creativity. In fact, 2048 has got to be the best case study of how HACKING went viral, not so much about how the game went…
To be fair Threes! has been at the top of app store charts, so I wouldn't say it didn't succeed at returning on investment.
Re: Threes: The Rip-offs and Making Our Original Game
#120On Android, 2048 is 0.7mb. Threes is nearly 30! Surely that factors into some people's decisions.