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Threes: The Rip-offs and Making Our Original Game

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Re: Threes: The Rip-offs and Making Our Original Game

#2
Threes is the original game that 2048 (and its clones) are based on. This site starts off a bit slow (talking about 2048), however the hundreds of emails / screenshots showing the progress is insanely awesome. It's a great look into what it's like to build something from scratch.

Spoiler alert: at one point it was a game about argyle socks and monsters (Argoyle).

Re: Threes: The Rip-offs and Making Our Original Game

#4
What a good look into the process of game design. Tons of communication with team members, lots of pictures and scribbles to explain ideas, and the ever-growing list of tasks that take a prototype to a shipped game. It's amazing to think about the scope and scale of games that AAA studios can deliver at given that all of this has to happen between scores of developers.

Re: Threes: The Rip-offs and Making Our Original Game

#5
I love Threes, and I understand where they're coming from.

But this line "Others rifled off that they thought 2048 was a better game than Threes. That all stung pretty bad. We know Threes is a better game, we spent over a year on it. "

The fact that someone spent less time on a game, and based it on your game, does not make it a WORSE game. It's just unfortunate for you.

Re: Threes: The Rip-offs and Making Our Original Game

#7
> We know Threes is a better game, we spent over a year on it.

I played Threes, and I liked it. And I feel for these guys having to watch everybody and his brother pile on to the idea they had to work so hard to tease out into reality.

But here is some hard truth: none of that matters.

Nobody cares how hard you had to work to get from idea to product. All they care about is what you have produced at the end of all that work. What makes it better or worse is how it stacks up relative to the competition -- even the competition that is shamelessly riffing off your core ideas -- not how much sweat you put into it.

And I gotta say, having played 2048, 1024 and Threes (the Android versions, at least), I think of the three of them 1024 stands up the best. It takes the core ideas in Threes and sands them down into a game that is easier to grasp and plays faster, without becoming so simple (a la 2048) that it becomes a game a script can beat. Threes makes you swipe-swipe-swipe after every game to get your score and "sign" it (why do I care about signing it?) before you can play again; 1024 just moves you straight on to the next game. Mobile games need to be simple and streamlined, and 1024 understands that imperative better than Threes does.

I say all this to help others understand why I would point to this essay as an example of how not to respond to a problem like a barrage of cloners. It's because this essay sees the world entirely from the developers' perspective -- look how hard we worked! Look how long we labored! Look how subtle our decisions were! -- which is exactly the wrong angle.

You want your communications to speak from the customer's perspective, not from your own. Customers don't give you brownie points for how hard you worked on something. All they care about is how to get the best product for the best price. So if you put your heart and soul into something, and then someone comes along, tweaks your thing and makes it better, the way to respond isn't to ask people to respect how hard you worked; it's to look closely at the new thing, understand why people like it better, and then bring that understanding to your next iteration or your next product.

Re: Threes: The Rip-offs and Making Our Original Game

#8
post #5

I love Threes, and I understand where they're coming from. But this line "Others rifled off that they thought 2048 was a better game than Threes. That all stung pretty bad. We know Threes is a better game, we spent over a year on it. " The fact that someone spent less time on a game, and based it on your game, does not make it a WORSE game. It's just unfortunate for you.

Though they explain why Threes is better in the next line. 2048 is "broken" and easy to beat whereas Threes is a deeper, more challenging game. I think they were trying to get across that they know that Threes is a better game because they spent over a year working out the design and ensuring that they didn't make a "broken" game like 2048.

Re: Threes: The Rip-offs and Making Our Original Game

#10
post #5

I love Threes, and I understand where they're coming from. But this line "Others rifled off that they thought 2048 was a better game than Threes. That all stung pretty bad. We know Threes is a better game, we spent over a year on it. " The fact that someone spent less time on a game, and based it on your game, does not make it a WORSE game. It's just unfortunate for you.

Though they explain why Threes is better in the next line. 2048 is "broken" and easy to beat whereas Threes is a deeper, more challenging game. I think they were trying to get across that they know that Threes is a better game because they spent over a year working out the design and ensuring that they didn't make a "broken" game like 2048.

But this exposes an underlying assumption in their thinking, which is that a deeper game is automatically a better game. I would argue that this assumption is mistaken, especially on mobile, where people tend to gravitate towards games they can play in short bursts during downtime. In that context "deeper" just means "harder to pick up and get into."

That's an arguable point, of course, but I just mean that it's not as axiomatic as they make it sound that Threes is better just because it's deeper.

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